fix duel::clear, add interpreter::unregister_card#826
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Pull request overview
This PR adjusts duel::clear() to properly detach Lua-exposed objects before freeing them, preventing Lua from retaining stale references across duel reload/reset operations.
Changes:
- Unregister
groupobjects from the Lua registry before deleting them duringduel::clear(). - Unregister
effectobjects from the Lua registry before deleting them duringduel::clear().
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duel::clearduel::clear, add interpreter::unregister_card
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Pull request overview
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duel::clearis currently only called inDebug.ReloadFieldBegin. At that case, there should be only 1 card in the cards set, which istemp_card, and nothing in groups or effects. This fix prevent the leak of the temp card.