rendering: add retained render layers and replay lifecycle - #55
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Summary
Rebuild the render-layer and replay/lifecycle layer on the frozen manager and planner stack.
This layer owns:
Selection overlays are supplied as frame-local
SoSelectionStatetargets by traversal. They are queued and flushed at the plan's depth-segment barriers, so they execute in the same authoritative timing as their selected draw commands and before a subsequent depth clear can destroy that depth segment. Picking consumes the same retained render plan for draw and depth-clear ordering; ordinary visual rendering does not populate the pick target implicitly.Stack
This layer is built on the manager/orchestration layer and completes plan-native selection timing, layer depth barriers, and retained lifecycle execution.