[BUGFIX] Correct scale multiplier in scaleElement function - #7778
[BUGFIX] Correct scale multiplier in scaleElement function#7778DeRealTurbo wants to merge 2 commits into
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The documentation describes scale as a multiplier, even though the implementation adds it to the current scale. If this behavior is intentional, then the documentation should be updated
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This sounds right, but would it be a breaking change for anything using this right now? |
Kind of, the scale is now using multiplication instead of addition. Base-game itself does not use this function anywhere as of now. |
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When ur about to make a change, make a branch with its source as develop branch and then put ur changes in that branch. |
So sorry, I will do that! |
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u didnt have to close it bruh |
(Move pull request from Main to Develop, FunkinCrew#7778, so sorry) The documentation describes scale as a multiplier, even though the implementation adds it to the current scale. If this behavior is intentional, then the documentation should be updated
Oh, I did not know that this was possible. |
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Thank you very much Hundrec, Once again so sorry. |
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actually, idk how u do a force push but i think it requires git maybe |
The documentation describes scale as a multiplier, even though the implementation adds it to the current scale.
If this behavior is intentional, then the documentation should be updated