[BUGFIX] Use song position of exact input frame when calculating note timings - #7790
Open
nykwono wants to merge 2 commits into
Open
[BUGFIX] Use song position of exact input frame when calculating note timings#7790nykwono wants to merge 2 commits into
nykwono wants to merge 2 commits into
Conversation
|
why not use timestamp? |
Author
Member
nykwono
force-pushed
the
precise-song-position-inputs
branch
from
July 25, 2026 17:26
710be99 to
08db84c
Compare
Kade-github
approved these changes
Jul 28, 2026
Member
|
Can you rebase this branch to remove conflicts? |
Author
|
Got it |
nykwono
force-pushed
the
precise-song-position-inputs
branch
from
July 28, 2026 12:27
1194f5f to
0454bab
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.




Currently, the game calculates note timings by comparing the milliseconds of the conductor's current position with the note's millisecond time while also compensating for input latency.
However, due to there being latency between the exact frame the input was pressed and the frame at which the input is actually being processed, the song position the game uses to calculate the ms difference is not accurate.
This PR stores the milliseconds of the current song position for the precise input frame and uses that to calculate the note timing, which should help with bringing more accurate inputs.