Releases: GPUOpen-LibrariesAndSDKs/Capsaicin
Releases · GPUOpen-LibrariesAndSDKs/Capsaicin
v1.3
AMD Capsaicin Framework
- HDR display support (with improved Tone Mapping)
- Display DPI awareness
- FSR integration for upscaling and/or TAA (with FSR 4 support)
- Super Sample Anti-Aliasing with custom downscaling
- Ability to recover from device disconnects
- Enhanced shared texture/buffer negotiation system
- Improved random number generators
- Optimized material sampling and ray traversal
- Light sampling fixes and improvements
- Reduced texture loading memory requirements
- Profiler runtime metrics can now be written to disk
- Updated dependencies to latest versions
- And many bug fixes and smaller improvements
GI1.2
- Multiple bounce indirect lighting feature added
- Minor fixes
v1.2
AMD Capsaicin Framework
- Morph Target animation support (in addition to the existing skinning support)
- Meshlet based rendering (now uses reverse-Z)
- Texture “.dds” loading (supports BC compressed and uncompressed)
- New Tone Mappers: Defaults to ACES with optional Reinhard, Uncharted2, PBR Neutral, and Agx
- Histogram based automatic exposure
- Shader caching for fast loading/reloading
- Bloom effect technique using AMD FidelityFX™ Blur
- Lens effects technique using AMD FidelityFX™ Lens
- Use CMake for dependencies instead of submodules (also supports package managers)
- Support for drag&drop asset file loading
- Improved negotiation system for shared textures/buffers between render techniques
- Camera jump cut automatic detection
- Improved light sampling performance and accuracy
- And many more smaller features, bug fixes, and improved documentation
GI1.1.1
- Minor bug fixes
v1.1
Introduces Glossy reflection rendering
https://gpuopen.com/learn/gi-1-1-glossy-reflection-rendering/
AMD Capsaicin Framework
- Spherical capped VNDF sampling (see our paper)
- Improved light sampling
- DXR1.0 support in addition to DXR1.1
- Improved render option system
- New animation system
- More flexible instancing support
- Improved TBN calculation (supports mirroring and negative scale)
- And many bug fixes and smaller improvements
GI-1.1
- Updated Global Illumination system
- Reflection support (see our paper)