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Releases: GPUOpen-LibrariesAndSDKs/Capsaicin

v1.3

20 Nov 18:52

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AMD Capsaicin Framework

  • HDR display support (with improved Tone Mapping)
  • Display DPI awareness
  • FSR integration for upscaling and/or TAA (with FSR 4 support)
  • Super Sample Anti-Aliasing with custom downscaling
  • Ability to recover from device disconnects
  • Enhanced shared texture/buffer negotiation system
  • Improved random number generators
  • Optimized material sampling and ray traversal
  • Light sampling fixes and improvements
  • Reduced texture loading memory requirements
  • Profiler runtime metrics can now be written to disk
  • Updated dependencies to latest versions
  • And many bug fixes and smaller improvements

GI1.2

  • Multiple bounce indirect lighting feature added
  • Minor fixes

v1.2

06 Mar 14:00

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AMD Capsaicin Framework

  • Morph Target animation support (in addition to the existing skinning support)
  • Meshlet based rendering (now uses reverse-Z)
  • Texture “.dds” loading (supports BC compressed and uncompressed)
  • New Tone Mappers: Defaults to ACES with optional Reinhard, Uncharted2, PBR Neutral, and Agx
  • Histogram based automatic exposure
  • Shader caching for fast loading/reloading
  • Bloom effect technique using AMD FidelityFX™ Blur
  • Lens effects technique using AMD FidelityFX™ Lens
  • Use CMake for dependencies instead of submodules (also supports package managers)
  • Support for drag&drop asset file loading
  • Improved negotiation system for shared textures/buffers between render techniques
  • Camera jump cut automatic detection
  • Improved light sampling performance and accuracy
  • And many more smaller features, bug fixes, and improved documentation

GI1.1.1

  • Minor bug fixes

v1.1

19 Mar 16:13

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Introduces Glossy reflection rendering

https://gpuopen.com/learn/gi-1-1-glossy-reflection-rendering/

AMD Capsaicin Framework

  • Spherical capped VNDF sampling (see our paper)
  • Improved light sampling
  • DXR1.0 support in addition to DXR1.1
  • Improved render option system
  • New animation system
  • More flexible instancing support
  • Improved TBN calculation (supports mirroring and negative scale)
  • And many bug fixes and smaller improvements

GI-1.1

  • Updated Global Illumination system
  • Reflection support (see our paper)

v1.0

19 Mar 15:00

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AMD Capsaicin Framework v1.0