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Enhanced the VRS implementation to support foveated rendering #142

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@kenneth-ew kenneth-ew commented Apr 3, 2025

  • The shader was extended with an option to select between the default algorithm based on luminance and motion vectors, foveated rendering, or a combination.
  • The FfxVrsDispatchDescription parameters were extended accordingly
  • The sample now has the option to select between the different vrs image generation algorithms.

variable-shading-with-foveation

Disclaimer: my hardware does not support additional shading rates (2x4, 4x4) thus it was not possible to test it.

@kenneth-ew kenneth-ew changed the title Enhaced the VRS implementation to support foveated rendering Enhanced the VRS implementation to support foveated rendering Apr 3, 2025
- The shader was extended with an option to select between the default algorithm based on luminance and motion vectors, foveated rendering, or a combination.
- The `FfxVrsDispatchDescription` parameters were extended accordingly
- The sample now has the option to select between the different vrs image generation algorithms.

Signed-off-by: Kenneth Funes <[email protected]>
@kenneth-ew kenneth-ew force-pushed the feature_foveated_rendering_support branch from 0cebdb9 to 651fbd3 Compare April 3, 2025 13:31
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