You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The RPR Interactive mode has been improved with the following developments:
Better support for more shader node types;
Even faster rendering with optimized settings out of the box;
Hair rendering support;
More AOVs supported;
Support for OpenColorIO texture spaces;
Shadow Catcher support.
A new Bevel Shader node has been added. This can be used to create small rounded edges on objects. In the physical world, objects rarely have completely sharp edges like polygons. Using this node will enhance the details of artists’ renders.
Support for the Double Sided node has been added, which allows attaching a different shader to each side of an object mesh.
A new RPR Ramp node type has been added.
The “Pixel Filter” (anti-aliasing) setting for RPR Final has been re-enabled.