This repository is a fork of OpenJKDF2
focused on porting the engine to the original Microsoft Xbox console. The base
engine lineage is preserved underneath; Xbox-specific runtime work lives under
src/Platform/Xbox/.
Downloads: get the latest Xbox beta from the GitHub Releases page. Report beta bugs on GitHub Issues.
| Menu | Jedi Knight |
|---|---|
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| Mysteries of the Sith | Multiplayer |
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OpenJKDF2x is an original Xbox port of OpenJKDF2. The upstream engine is Copyright (C) OpenJKDF2 contributors, and the Xbox port keeps that lineage. Jedi Knight: Dark Forces II, Mysteries of the Sith, STAR WARS, LucasArts, and related properties remain the property of Lucasfilm Ltd. and its affiliates. No retail game assets are included with OpenJKDF2x; users must provide their own legally owned game data.
The Xbox renderer uses FakeGL/xquake code Copyright (C) 2000 Jack Palevich,
under the terms stated in src/Platform/Xbox/fakeglx.cpp. Xbox beta packages
may also include OpenJKDF2xCutsceneConverter.exe; when that tool is shipped,
its bundled FFmpeg/Gyan.dev notices and license text are included in
CUTSCENE_CONVERSION_README.txt.
The Xbox renderer is xquake's FakeGL (src/Platform/Xbox/fakeglx.cpp +
gl/gl.h), copied verbatim from Microsoft's xquake port to original Xbox.
std3D.c is a thin C adapter that exposes OpenJKDF2's existing std3D_* API
and translates each call into FakeGL's gl* / wgl* / FakeSwapBuffers
entry points. We do not call D3D8 directly anywhere in the Xbox renderer
path.
The choice was deliberate: every attempt to write our own D3D8 backend ran
into NV2A draw-submission wedges where any real DrawPrimitiveUP call would
return CPU-side but Present would block forever. Microsoft's renderer is
proven on retail hardware, so it became the renderer.
- SDK: XDK 5558 at
C:\XDK_5558\XDK\xbox\. - Toolchain: XDK VC71
cl.exe(Visual Studio 2005's compiler can't handle XDK D3D8 headers in C89 mode). - Build:
build_xbox.batfrom the repo root. Output:build/xbox/release/default.xbe. - Deploy: FTP the XBE (and game assets) onto the Xbox HDD.
See BUILD_MIGRATION.md for why the build moved from
VS2005's vcproj to a batch-driven flow, and CLAUDE.md for the
day-to-day port context.
OpenJKDF2x is based on OpenJKDF2. See the upstream project for the original desktop-focused README, source history, and non-Xbox platform details.




