- hot pixels (of order 1k out of 6M pixels, typically), including their IPC pattern - disconnected pixels: can't be read out or reset, keeps accumulating charge that leaks into 4 nearest neighbors - low QE pixels, e.g., due to contamination / dust - can simulate using a QE map - maps of IPC, persistence, etc. (enable spatial variations but also allow specific hot / low-QE / etc. pixels to have different behavior) - unstable pixels: normal -> hot mode -> normal
hot pixels (of order 1k out of 6M pixels, typically), including their IPC pattern
disconnected pixels: can't be read out or reset, keeps accumulating charge that leaks into 4 nearest neighbors
low QE pixels, e.g., due to contamination / dust - can simulate using a QE map
maps of IPC, persistence, etc. (enable spatial variations but also allow specific hot / low-QE / etc. pixels to have different behavior)
unstable pixels: normal -> hot mode -> normal