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@TheThanathor TheThanathor commented Aug 6, 2024

This update will remove Combat Expanded and split it into 3 new modules:

  • Survival Refightalized

  • Reworks health & armor. Natural regeneration is slowed down considerably. Armor serves as a second health bar that regenerates fast out of combat.

  • Buffs mobs based on time of day, weather and depth.

  • Monsters Unbound

  • Adds special mob variants for different biomes that alter their stats and abilities

  • Adds elite mobs that are much more powerful and have dangerous effects

  • Adds bosses

  • Augmented Armor

  • Adds armor with powerful augments that can drop from mobs

  • Augments provide a wide range of special effects at varying strengths

TheThanathor and others added 27 commits December 4, 2024 19:29
- workaround for bug with guidebook script that requires "player" condition to be a list
- Removed Elites being 2 blocks tall as it messed with pathfinding
- Gargantuan Elites now check for space before spawning
- Only baby zombies now turn into elites, this is a flat 5% chance
- Elites will now not spawn if there are already 3 within a 32 block radius
- make two different debug tags for seeing damage logs or mob stats
- make witches poison last 1/3 of the duration
- also includes more AA changes, adding more augments
speed is doubled when outside and halved when in total darkness
@TheThanathor TheThanathor changed the title Combat expanded split Combat expanded split (outdated) Apr 2, 2025
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3 participants