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Added: Nuclear engines now emit radiation in proportion to their thrust. It can get really high (e.g. more than 15M banana doses per day for the NERV engine) but it's fortunately short lived
Changed: All health modules now show "Health Module" in Editor's part info instead of their type to hopefully reduce confusion
Fixed: NRE for kerbals in loaded but inactive vessels when Connected Living Space integration is active
Fixed: Non-stock antennas didn't apply health effects and spammed log with Connected Living Space integration