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Confirm whether the player is actually online on another proxy before aborting the join#974

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WouterGritter wants to merge 1 commit into
libdeflatefrom
stale-player-entry-check
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Confirm whether the player is actually online on another proxy before aborting the join#974
WouterGritter wants to merge 1 commit into
libdeflatefrom
stale-player-entry-check

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@WouterGritter

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Confirm whether the player is actually online on another proxy before aborting the join instead of relying on the player entry reap period (5 seconds).

Attempts to resolve #972.

… aborting the join instead of relying on the player entry reap period (5 seconds)

@R00tB33rMan R00tB33rMan left a comment

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Pretty sure this is the appropriate instance

@WouterGritter

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I think so too! Just waiting on confirmation on the related issue before merging.

@Keviro

Keviro commented Jun 21, 2026

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This unfortunately did not solve the issue for us. We updated all proxies and cleared the redis cache, but players are still getting disconected even on thier first join for some reason.

@WouterGritter

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Bad fix

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