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Center Of Mass
Eugene edited this page Dec 16, 2023
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Super useful tool for Center of mass analyze and manipulations. You can rebake any object relative to center mass and then change animation directly on center of mass, so other objects will be automatically counter animated.
- Point Constrain based
- Extra projections on XYZ planes
- Humanoid weights preset
- Custom weights
- Ability to animate weights to achieve specific goals like lifting heavy objects
- Fast rebaking tools for focusing on animation
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CREATE- Create center of mass object. It's just a simple joint that temporary stored in memory. -
ACTIVATE- Make selected center of mass object as active. Useful if you have more than one center of mass object or if you closed script or Maya. Center of mass must be activated if you want to use other features from script. -
SELECT- Select current activated center of mass object. -
CLEAN- Delete center of mass object. -
PROJECTOR YZ, XZ, XY- Create extra object projected from center of mass to specific plane.
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Disconnect from Center Of Mass- Disconnect selected objects from Center Of Mass. -
1-10- Custom weights. Use it if you need specific value of constraint weights. Also you can find red point constraint node inside Center Of Mass object and change / animate weights manually. -
Bodyparts- Approximate weight as percentage. In sum all weights should give 100%.
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BAKE TO COM- Bake selected objects as locators relative to the center of mass object. -
BAKE + LINK- Bake selected objects as locators relative to the center of mass object. After bake constrain selected objects back to locators. -
BAKE ORIGINAL- Bake animation back to original objects from locators. -
LINK- Constrain cached objects to baked locators. -
LINK OFFSET- Constrain cached objects to baked locators. Use maintain offset to keep transform difference. -
SELECT ROOT- Select root locator if exists.