[FEATURE] URDF-GLB import: support non-uint8 + 1/2-channel textures#1343
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Genesis-Embodied-AI merged 8 commits intoGenesis-Embodied-AI:mainfrom Jul 3, 2025
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Could you add a unit test to make sure it keeps working in the future? Thank you! |
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The loaded object looks reasonable to me. glb_urdf.mp4 |
YilingQiao
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Jul 2, 2025
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@YilingQiao Video is not loaded on my side. |
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Milotrince
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Hello. May I ask if UDRF is preferred over MJCF? it seems it gets more support (I may be wrong). |
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You are wrong. URDF and MJCF are both fully supported. It is just that URDF support was partially broken and it took a lot of effort recently to fix it, while MJCF support is working well since months. |
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Auto-converts all float / bool / ≥9-bit integer images to uint8.
Expands grayscale (H,W) / (H,W,1) → RGB and L+A (H,W,2) → RGBA
Addresses: #1322