[FEATURE] Support 2-channel (LA) textures in Rasterizer.#1519
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duburcqa merged 5 commits intoGenesis-Embodied-AI:mainfrom Aug 9, 2025
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[FEATURE] Support 2-channel (LA) textures in Rasterizer.#1519duburcqa merged 5 commits intoGenesis-Embodied-AI:mainfrom
duburcqa merged 5 commits intoGenesis-Embodied-AI:mainfrom
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Could you add a unit test for the fridge ? Just to make sure it is properly loaded ? The asset should be uploaded on Hugging Face.
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The assets should be added on huggingface repository, not in Genesis assets. |
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This PR updates genesis/ext/pyrender/utils.py to convert 2-channel (luminance+alpha) textures into RGB (by dropping alpha and replicating luminance) or RGBA (by mapping luminance to RGB and preserving alpha), instead of raising an error.
Resolves #1476