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mesh is always rendered in color white #172

@proyan

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@proyan

Hi guys,
It seems I have another bug.
No matter what color I provide to a mesh, the mesh is always displayed as completely white.

I don't have any color issue in pybullet, and pybullet loads the color that is specified in the material tag of urdf.
However when loading in gepetto-gui, the color doesn't seem to change.

I checked the pinocchio parser, and it is providing the good color information to gepetto-viewer. I also tried changing the color directly using the gui interface in gepetto-gui, and there is no effect.

Could you please help me figure out the issue?

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