ATTENTION: Heavy rework in progress, hence this README is valid only for the last release, which is very outdated at this point
- 2 basic campaing levels
- ability to create custom levels
When creating a custom map, a file with an automatic name will be generated under the folder custom_maps\.
If you want to change the name that appears in the in-game menu, then open the file and replace the first word with a name of you choice (IT CANNOT CONTAIN SPACES).
If you create a cool custom map, DM me on discord (@wol_low_5995) so that I can include it as a campaign map in the next release.
N.B: The gamepad keybindings refer to an Xbox controller, but any type of controller should be supported
Everywhere:
F4-> Close game
In menu - Keyboard/Mouse:
- Use the mouse
In menu - Gamepad:
DPAD-> Move selectionA-> Click on the selected itemRIGHT_SHOULDER-> Load custom levelsLEFT_SHOULDER-> Load campaign levels
ATTENION: Currently there are no gamepad keybindings to operate in the custom levels section
In game - Keyboard/Mouse:
A-> Rotate plane counterclock-wise / Move rider leftD-> Rotate plane clock-wise / Move rider rightJ/SPACE-> Jump from the plane / Double jumpESC-> Pause game / Resume game- Use the mouse to navigate the in-game menu
In game - Gamepad:
RIGHT_JOYSTICK Vertically-> Rotate planeLEFT_JOYSTICK Horizontally-> Move riderA/LEFT_SHOULDER-> Jump from the plane / Double jumpY-> Pause game / Resume gameX-> When the game is paused or over: Restart levelB-> When the game is paused or over: Quit levelDPAD Up/Down-> When the game is paused or over: Move option selection up or downA-> When the game is paused or over: Click on the selected option
ATTENION: Currently there are no gamepad keybindings to operate in the level editor
Edit mode:
E-> Toggle edit modeMouse.LeftClick-> Select/Deselect objectARROWS-> Move selected objectMouse.LeftClick on the +/- 5/1-> Change one time per clickMouse.RightClick on the +/- 5/1-> Keep pressed to change continuoslyV-> Add new objectB-> Duplicate selected objectC-> Delete selected objectR-> Set plane position to its starting positionM-> Save map