Releases: Gibberlings3/SpellRevisions
Standing taller and taller
Release 4.20 addresses borked install in iwd ee, specifically:
- Fix iwd install: fixes several issues that made the installation in iwd ee fail. See the PR for more details.
Tested locally and played the game until about the Severed Hand; no egregious issues were detected, besides the ugly green icons and the ugly web animation. The duplicate goodberry spell at level 2 is fixed in Prepare 4.20 release.
There is of course the question of how well SR plays with the iwd spells; my own personal view is that while it is technically compatible, the iwd spells mess up the balance somewhat. Just for one example: Greater Malison is nerfed in SR to only give a penalty of -2 to saves. But iwd has more than one way to inflict stacking penalties to saves. The ultimate decision of what to do is left to the players.
The Grown-Up release.
We decided to end the rc phase and ship out v4.19 as bug reports have died down (or we killed them). In relation to rc5 these are the major changes:
- Fix CTD's: fix persistent CTD reports related to opcode 324 (blame beamdog). See the PR, but special thanks to Person in the G3 forums providing the solution.
- Fix whitespace in new clearair.2da entries: technical fix for malformed entries in
clearair.2da. - Unholy Blight: fix save penalty on opcode: as per the title.
For more details on the changes, check the changelog, previous releases, or have fun crawling through the PR's.
This release also ships the corresponding packages, fetch them from the links below.
Version 4 Beta 18
This release deals with spell icons and spell icons only.
All of the icons included in the mod have been assessed and updated where needed to match the 1PP/EE style, thanks to bob_veng.
Several icons have been redesigned or recoloured by bob_veng:
- Magic Fang
- Gust of Wind
- Enchanted Weapon
- Animal Growth
In addition, a number of new icons have been added by bob_veng and DreamSlaveOne:
- Regenerate Light Wounds
- Regenerate Moderate Wounds
- Regenerate Serious Wounds
- Regenerate Critical Wounds
- Mass Regenerate
- Regeneration
- Strength of Stone
- Dimension Jump
- True Strike
- Protection from Elemental Energy
- Banishment
- Greater Spell Deflection
I can't express how much it means to have such wonderful art in the mod. Thank you to bob_veng, DreamSlaveOne, Pacek, scorpio, yarpen, and everyone else who has contributed over the years.
Version 4 Beta 17
The major feature of this release is improved compatibility with other spell mods and IWDEE. This release is not savegame-compatible with previous versions.
Most of the spells that SR adds or moves to a new level are now installed using ADD_SPELL, which means that they will be assigned filenames dynamically at install-time. Supplementary files supporting these spells have also been renamed, and references to these spells have been adjusted to match the filenames assigned at install-time. Since there are 50 such spells in SR, this is a large update. As a result, this release may be less stable than prior releases.
Modders who wish to see the IDS changes that SR makes to reflect its new spells, moved spells, and spell replacements can visit SPELL.IDS-Changes on the wiki.
The full changelog for v4b17 is below.
- Use ADD_SPELL for all new spells (thanks Grammarsalad)
- Assign IDS aliases for all spell replacements (thanks DavidW and Grammarsalad)
- Add scroll BAM for arcane Resist Elements (thanks Grammarsalad)
- Make original version of Rigid Thinking available by adding Contagion as a separate spell (to simplify IWDEE compatibility)
- Make original version of Protection from Petrification available by adding Expeditious Retreat as a separate spell (to silence complaints)
- Update descriptions of Rigid Thinking and Protection from Petrification to match SR format
- Fix Mass Regeneration stacking with itself
- Avoid installing Cause Wounds spells on IWDEE due to AI issues
- Prevent multiple copies of Protection from Lightning in IWDEE
- Prevent multiple copies of Resist Elements in IWDEE
- Fall back to English for any untranslated strings
- Fix bug preventing rabbit familiar from disarming traps
- Fix strrefs for familiar names on BGEE and IWDEE
- Fix strrefs for Protection from Lightning spell effects on BGEE
- Fix strrefs for summoned creatures on BGEE and IWDEE
- Fix strrefs for Greater Malison spell effects on BGEE and IWDEE
- Fix strref for Melf's Minute Meteor item on BGEE
- Fix strrefs for Vampiric Touch spell effects on BGEE and IWDEE
- Fix spellbook-updating code not being executed
- Fix area of effect listed in Haste description
- Fix Holy Smite's blindness duration
- Fix inconsistency in summoned fiends' initial alignments
- Fix number of skeletons summoned by Animate Dead at level 6
- Make removing disabled spells part of the main component
- Fix typos and formatting issues in descriptions
Version 4 Beta 16
Includes kreso's v4b15 and all these fixes. Thanks go out to kreso, Bartimaeus, subtledoctor, and Mad Mate.
- Aura of Flaming Death no longer says it's been cast every time someone hits you while it's on
- Banishment will now correctly banish summoned creatures even when using Anthology Tweaks' removed summoning cap component.
- Bartimaeus Arcane spellbook fix with Subtledoctor's code
- The innate form of Simbul's Spell Matrix, that you use to actually trigger the sequencer, had the old name of the spell
- Bhaalspawn powers get named (and descripped, though you won't ever see it) by SR
- SubtleDoctor Arcane Schools code
- More Subtledoctor's EE patches
- Added Stalker Haste to sectypes
- Vocalize fix for EE
- Imprisonment graphical effect fix
- Wail of the Banshee sound fixed
- Greater Command secondary spells fixes
- Skelgrsu gender fix
- IWDEE & EET compatibility
- Dispel Magic/Remove Magic inconsistencies fixed
- Regeneration spells made undispellable
- Fire Shield now protects from Insect spells effect
- Skip Enchante Weapons for EE's
- Vampiric effects (Larloch's, Vampiric Touch, etc.) now don't affect some new creature types (illusory, golems, undead, etc.).
- Slow effect relegated for Un/Holy Word and Color Spray to properly work with the slow sectype
- Added scrolls for MS8 (used Stone to Flesh scroll) & MS9 (new scroll, spell disabled for now)
- Brought back Summon Fiend & Gate scrolls
- Hidden 6th level Summon Nishruu from spellbooks
- Divine Power & Mesthil's Acid Sheath fixed for EE
- Enchanted Weapons names fix
- Cleric Gust of Wind fixes
- Conjure Animals fixed
- Baby Wyvern weapon was unequipped
- Planetars regeneration fixed
- Emotion: Despair saving throw penalty fixed
- Disintegrate saving throw types fixed
- Tenser's Transformation & Divine Power ApR fixes
- The spell selection variant of Ice Lance's icon was messed up
- Phantom Blade was missing its special effect.
- Fixed hidespl_bgee.2da and added hidespl_iwdee.2da
- Various smaller bugfixes
- Tra fixes
- Updated Weidu to 24600
Version 4 Beta 14
English and French only (other language translations have been disabled pending updates)
- Update to WeiDU 240
- various fixes, a few more EE string ref issues fixed
- many code improvements (thanks Kreso)
- fixed an issue with Shaman spells being applied to all divine spellcasters
- fixed a compatibility issue with Dispelling Screen and EE
- Icelance's projectile animation fixed, scroll range fixed, new sound effect
- Summon Shambling Mound icon fixed
- Find Familiar changes temporary reverted, school changed from Conj to "Universal"
- Otiluke's Resilient Sphere save changed from vs spell to vs breath
- ProElemental Energy was not working correctly (missing 2da file)
- Vitriolic Sphere added to 4th lvl spells (School: Conjuration)
- Shadow Door's "maze" effect no longer has a save penalty (it was -4)
- Prismatic Mantle weapon immunity lowered to +2 (as vanilla), on-hit effects slightly nerfed
- Moment of Prescience AC bonus now bypasses the AC cap
- Spell Trap no longer absorbs spells but it deflects up to 99 spell lvls (AoE too)
Version 4 Beta 13
- many minor fixes
- Concentration check is now on by default on SR install
- fixed an issue with NRD blocking Wild Mages at character creation spell screen
- global rebalance of pretty much ALL summons
- global rebalance of HLAs (turned into 1/day innate abilities, minor tweaks)
- added a few custom sec types (haste, slow, petrification, insects)
- Cause Wound spells bypass PfMW but can be blocked by Spell Deflection and GoI
- Gust of Wind counters insect spells
- Icelance added to druid's 3rd lvl spells
- Call Woodland Beings summons 1-2 dryads, plus a nymph at higher lvls
- Find Familiar turned into an innate ability (also fixed EE string issues)
- True Strike changed to +4 thac0 and +5% chance to score critical hits for 3 rounds
- Icelance added to 3rd lvl spells (School: Evocation)
- Pro Fire/Cold/Ele/Acid spells merged into a single ProEnergy at 4th lvl (select 1 element when cast)
- Dispelling Screen turned into a party-wide protection vs. dispel (we need feedback on this!)
- Death Knight Unholy Fireball dmg is now half fire half magic (undead are immune to the magic half)
- Demilich Soul Trap save penalty from -6 to -4, the maze effect no longer use INT drain
- Demilich Howl save penalty from -6 to -4
Version 4 Beta 12
- various fixes or minor refinements
- improved bams for many spells (by DreamSlaveOne)
- KR's Revised Saves temporarily added to main component (for those without KR)
- some non-damaging spells (Entangle?, Grease, Web?, Resilient Sphere? etc.) no longer flagged as 'hostile'
- Burning Hands dmg from 1d4/lvl (max 5d4 at lvl 5) to 1d6+1d6/2 lvls (max 5d6 at lvl 9)
- Obscuring Mist tweaked to make ranged attacks from outside less effective (description needs refining)
- Shocking Grasp dissipates only on successful hit, can hit any creature and bypass PfMW
- Chill Touch's effects are applied via spl (will turn useful to make Lesser Restoration cure it)
- PfMW tweaked to allow "weapons with +7 enchantment" to bypass it
- Stone to Flesh disabled, petrification cured by Break Enchantment
- Monster Summoning VIII added to 8th lvl spells (summon umber hulks)
- Monster Summoning IX added to 9th lvl spells (summon basilisks - first draft)
Version 3.1 with Hotfix 03
Version 3.1 released January 4, 2012
Hotfix 03 released July 26, 2013