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<title>RPG - FiReFeast Game</title>
EXP: 0 Health: 100 Armor: 10 Gold: 50
Go to store Go to cave Fight FiRedragon
BeAst Name: Health:
Welcome to FiReFeast Repeller. You must defeat the FiRedragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
<script src="script.js"></script> YOUR-ALT-TEXT

--- OriginalBandito

FRF Game Mechanics
Rank Features More+ Details Psuedocode
1 JavaScript Language javascript console.log("It works! Trust me.")
2 Python Language python print(f"Hello,World!")
3 W.K armor Gain a secondary armor set var WhiteKnightArmor = armor + currArmor;
4 D&D weaponry Dragon based tools let inventory = [];
5 Multi hit Chance of weaker spread DMG ```isMonsterHit() { Math.random() > .2
6 Revive Now restart your HP with prev XP exp = 0; health = 100;gold = 50;armor = 10; currentWeaponIndex = 0; inventory = ["stick"]; goTown()}
7 Repuation system Dont lose the people's opinion NIL
8 Money glitch Gain advantage after misclicking while(numbers.length < 10) { numbers.push(Math.floor(Math.random() * 11)) }
9 4+ arcs More locations with diff beasts update(locations[0])

Let their blood rain from the sky!

— Profion

flowchart TD
    User[User Browser]
    User --> UI[HTML Game UI]
    UI --> CSS[CSS Styling]
    UI --> JS[JavaScript Game Logic]
    UI --> Assets[Assets/Images]
    JS --> Stats[Player Stats: EXP, Health, Armor, Gold]
    JS --> Controls[UI Controls: Buttons, Inputs]
    JS --> Combat[Combat System]
    JS --> Inventory[Inventory System]
    JS --> Locations[Locations: Town, Store, Cave]
    JS --> Monsters[Monsters/Beasts]
    Combat --> Monsters
    Combat --> Stats
    Combat --> Inventory
    Inventory --> Assets
    Locations --> Monsters
    Locations --> Assets
    Monsters --> Loot[Gold/Items Drop]
    Loot --> Inventory
    Loot --> Stats
    Controls --> JS
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