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The following method will allow missions makers to remove text that is baked into a terrain/map, such as a town's name.
REMOVALMARK
{ (createLocation [_x]) setType "Invisible"; } forEach nearestLocations [getmarkerpos "REMOVALMARK", ["NameLocal","NameMarine","Hill","NameCity","NameVillage"], 200];
"NameLocal","NameMarine","Hill","NameCity","NameVillage"
200