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COTVT (28-52) Barnyard Bashers - #554

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TheLocalPub:BarnyardBashers
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COTVT (28-52) Barnyard Bashers#554
TheLocalPub wants to merge 9 commits into
Global-Conflicts-ArmA:masterfrom
TheLocalPub:BarnyardBashers

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@TheLocalPub

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Overview

British forces must sweep and secure a series of farmyards along an MSR that have been used by the Irish Republican Army to conduct sporadic attacks against passing convoys and occasional civilian traffic.

Can British forces clear the area, deny the IRA use of these positions, and restore freedom of movement along the MSR?

Testing

Have you tested the following are all working as intended?

  • Briefing, map, slotting screen
  • Setup timers / AO Limits
  • Custom prefabs
  • Key framework events and interactions (QRFs, etc)
  • End conditions
  • Playable in Dedicated Server Tool / Peer Tool

End condition details

UK victory:
Both of the following must be done.

  • Sweep objective Cat and Dog by entering and holding for roughly 10 seconds. IRA presence does not matter.
  • Secure objective Bird by having a 51% majority within the area and hold for 2:30min.

IRA victory:

  • Kill 85% of British forces.

@joewhite94 joewhite94 left a comment

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Necessary changes:

  • Cap triggers for brits didn't work, not sure why. Maybe "stop after first change" not behaving as intended?
  • Make it clearer in the ira brief where the player element spawns

Notes:

  • Balance feels a bit skewed towards the Brits but I could be wrong. AI are sparse enough that I think they won't make much of a difference
  • ira markers contradict end conditions. It says the final barnyard must not be lost on the markers, but the end conditions only say all 3 caps must be taken - if the brits superflank and do the mission backwards, then the end conditions won't fire
  • Brits are in an area which is currently undeveloped on the map so you may need to revisit their spawn area after future updates to Bystrany

@TheLocalPub

TheLocalPub commented Aug 28, 2026

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  • The British cannot super flank and win. End conditions will fire. It's a simple X 3 flags need to be true. So the order is up to the commander.
    They can superflank and capture the last objective first if they want, but then they'll have to simply work their way back to sweep the other two.
    The first two mearly need the British forces to be within each area for about 10 seconds, to simulate a sweep, while the last objective needs to actually have a majority UK faction and be in there for X mins to capture it and then hold it.
  • Unsure why it isn't triggering, I'll check.
  • The note about the area is known. Once the map is updated I'll have to adjust the mission, but for now it's fine.
  • Balancing seemed hmmmm to me also. I hear your concern, I did kinda think the same, but I opt'd to run with it and see what a play through looked like. If you can suggest, I'll be open to change.

@TheLocalPub

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Ok I believe these are all fixed up now and should be ready to go.

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2 participants