A Godot 4.x addon that adds an AnimatedShape2D that can provide a custom shape for each frame of each animation of an AnimatedSprite2D.
It is useful to make custom hitboxes, hurtboxes, and hardboxes for each pose of your character, if you animated it using AnimatedSprite2D.
It comes with an Editor GUI to preview and edit your shapes, in the fashion of the SpriteFrames bottom panel.
- customize a shape for each frame of your animations
- configurable fallbacks
- editor GUI, updated in real time
- supports undo & redo where it matters
- extensible
The installation is as usual, through the Assets Library within Godot, look for AnimatedShape2D.
You can also simply copy the files of this project into yours, it should work.
Then, enable the plugin in Scene > Project Settings > Plugins.
Please see the addons' README.
🦊 Feedback and contributions are welcome!
