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committedJan 7, 2024
docs: update the README
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‎addons/goutte.animated_shape_2d/README.md

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[![FeedStarvingDev](https://img.shields.io/liberapay/patrons/Goutte.svg?style=for-the-badge&logo=liberapay)](https://liberapay.com/Goutte/)
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A [Godot](https://godotengine.org/) `4.x` addon that adds an `AnimatedShape2D` that can provide a custom shape for each frame of each animation of an `AnimatedSprite2D`.
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A [Godot](https://godotengine.org/) `^4.2` addon that adds an `AnimatedShape2D` node that can customize a `CollisionShape2D` for each frame of each animation of an `AnimatedSprite2D`.
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It is useful to make custom hitboxes, hurtboxes, and hardboxes for each pose of your character,
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if you animated it using `AnimatedSprite2D`.
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- customize a shape for each frame of your animations
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- configurable fallbacks
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- editor GUI, updated in real time
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- copy & pasting, with either shallow of deep copies
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- supports undo & redo where it matters
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- dogfed
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- extensible
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_That's it._
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Roadmap
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> I would like these, but I don't plan on doing them myself for now.
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> Perhaps I will, perhaps I won't. You are welcome to hack around.
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- [ ] Resize/Position the shape in the Editor by drag and drop, just like in the main view.
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