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A [Godot](https://godotengine.org/)`4.x` addon that adds an `AnimatedShape2D` that can provide a custom shape for each frame of each animation of an `AnimatedSprite2D`.
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A [Godot](https://godotengine.org/)`^4.2` addon that adds an `AnimatedShape2D`node that can customize a `CollisionShape2D` for each frame of each animation of an `AnimatedSprite2D`.
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It is useful to make custom hitboxes, hurtboxes, and hardboxes for each pose of your character,
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if you animated it using `AnimatedSprite2D`.
@@ -20,7 +20,9 @@ Features
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- customize a shape for each frame of your animations
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- configurable fallbacks
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- editor GUI, updated in real time
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- copy & pasting, with either shallow of deep copies
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- supports undo & redo where it matters
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- dogfed
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- extensible
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@@ -57,14 +59,6 @@ It listens to the `AnimatedSprite2D` frame changes, and updates its target `Coll
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_That's it._
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Roadmap
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-------
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> I would like these, but I don't plan on doing them myself for now.
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> Perhaps I will, perhaps I won't. You are welcome to hack around.
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-[ ] Resize/Position the shape in the Editor by drag and drop, just like in the main view.
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