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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Find a new better less subtle sound for humans' nearby invisible basilisk indication. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes sound swirl Related to the swirl game mode
#246 opened Jan 19, 2020 by dGr8LookinSparky 1.3 pre-release
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes
#219 opened Apr 20, 2019 by dGr8LookinSparky 1.3 pre-release
Allow players to select the direction they spawn in from using the wasd keys at the time they spawn. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement
#201 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Have the Vanilla Adv. Basilisk's jump height proportional to the view pitch, similar to the mara jump. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement movement/physics related to the movements of and "physical" interactions between entities. vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#196 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Finish the custom model system to support all classes. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement player models related to the custom player models and system visual effects
#195 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Have the Vanilla mara zap apply damage gradually, similar to how it worked in 1.1 vanilla. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#191 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Make the alien cross hairs completely opaque for seeing them better. alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. hud team related to a specific team, or the team system in general ui related to menus and/or the HUD
#188 opened Mar 30, 2019 by dGr8LookinSparky 1.3 pre-release
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#180 opened Nov 6, 2018 by dGr8LookinSparky 1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Individual game item progress aquisition system. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. cvar feature swirl Related to the swirl game mode system Related to specific systems, existing or new. ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#159 opened Oct 2, 2018 by dGr8LookinSparky
4 tasks
1.3 pre-release
Remove the ability to build the overmind from the adv granger. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#155 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the goon barb. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#154 opened Oct 2, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Adjustments to the goon chomp. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#149 opened Oct 1, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Ensure that player gib models that shouldn't be duplicated, aren't duplicated. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#138 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a Z game mode. accepted issues that the core development team has accepted for inclusion bot related to the bot system class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. team related to a specific team, or the team system in general visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#132 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
cheatfree spitfire accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode
#129 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Adjustments to bsuit construction and alien evolving accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#127 opened Sep 28, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Various features/enhancements related to spawning accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature maps game logic related to maps upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. view warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#116 opened Sep 28, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
ProTip! Updated in the last three days: updated:>2025-04-11.