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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
#265
opened May 9, 2020 by
dGr8LookinSparky
8 of 21 tasks
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Find a new better less subtle sound for humans' nearby invisible basilisk indication.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
sound
swirl
Related to the swirl game mode
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
Allow players to select the direction they spawn in from using the wasd keys at the time they spawn.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
Have the Vanilla Adv. Basilisk's jump height proportional to the view pitch, similar to the mara jump.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
Finish the custom model system to support all classes.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
player models
related to the custom player models and system
visual effects
Have the Vanilla mara zap apply damage gradually, similar to how it worked in 1.1 vanilla.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Make the alien cross hairs completely opaque for seeing them better.
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
hud
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Individual game item progress aquisition system.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
cvar
feature
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Remove the ability to build the overmind from the adv granger.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Improvements to the goon barb.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
refactor
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Adjustments to the goon chomp.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Ensure that player gib models that shouldn't be duplicated, aren't duplicated.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Implement a third team game mode based on RCZ's third team mod.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
refactor
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement a Z game mode.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
cheatfree spitfire
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
Adjustments to bsuit construction and alien evolving
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
Various features/enhancements related to spawning
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
maps
game logic related to maps
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
view
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
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Updated in the last three days: updated:>2025-04-11.