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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
Add an enemy kill sound. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement sound weapon specific to an existing or new weapon, and/or specific to weapons in general.
#252 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#251 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
Fix prediction of view wobble from gassing and pain. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud prediction related to client prediction view visual effects
#231 opened Jul 2, 2019 by dGr8LookinSparky 1.3 pre-release
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. hud swirl Related to the swirl game mode ui related to menus and/or the HUD view
#230 opened Jun 20, 2019 by dGr8LookinSparky 1.3 pre-release
Finish the custom model system to support all classes. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement player models related to the custom player models and system visual effects
#195 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Imporve/optimize collision related functions accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor
#169 opened Oct 11, 2018 by dGr8LookinSparky
7 tasks
1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Remove the ability to build the overmind from the adv granger. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#155 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the goon barb. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#154 opened Oct 2, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Changes to pounce detection & the pouncing process. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#150 opened Oct 1, 2018 by dGr8LookinSparky
1 of 5 tasks
1.3 pre-release
Adjustments to the goon chomp. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#149 opened Oct 1, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
UI cleanup - Display of teammate's names and information accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general ui related to menus and/or the HUD
#146 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Bug: Corpse models use the default model of the class of a killed player, instead of the custom model used at the time of death, same applies to bot corpses. accepted issues that the core development team has accepted for inclusion bot related to the bot system combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#145 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Accurately record in the build log who deconned an egg/om that resulted in a/some buildables dying from nocreep. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing.
#144 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the option for buildables and missiles to make use of capsules in place of bboxes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor utility related to game logic tools weapon specific to an existing or new weapon, and/or specific to weapons in general.
#140 opened Sep 29, 2018 by dGr8LookinSparky
1 task
1.3 pre-release
Ensure that player gib models that shouldn't be duplicated, aren't duplicated. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#138 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! no:milestone will show everything without a milestone.