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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Make the radar HUD style element for humans game mode dependent. accepted issues that the core development team has accepted for inclusion enhancement game mode Related to the game mode system or specific game modes hud human team specific to the human team team related to a specific team, or the team system in general ui related to menus and/or the HUD view
#261 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Add a cvar for the compass ui element. accepted issues that the core development team has accepted for inclusion cvar enhancement hud ui related to menus and/or the HUD
#260 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Allow room for 4 digits in the score on the scoreboard. accepted issues that the core development team has accepted for inclusion enhancement hud ui related to menus and/or the HUD
#259 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Add ability to change crosshair color. accepted issues that the core development team has accepted for inclusion enhancement hud ui related to menus and/or the HUD view
#254 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Add an enemy kill sound. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement sound weapon specific to an existing or new weapon, and/or specific to weapons in general.
#252 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Find a new better less subtle sound for humans' nearby invisible basilisk indication. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes sound swirl Related to the swirl game mode
#246 opened Jan 19, 2020 by dGr8LookinSparky 1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
Fix prediction of view wobble from gassing and pain. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud prediction related to client prediction view visual effects
#231 opened Jul 2, 2019 by dGr8LookinSparky 1.3 pre-release
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values. accepted issues that the core development team has accepted for inclusion bug cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#228 opened Jun 11, 2019 by dGr8LookinSparky 1.3 pre-release
Rename the Slimer buildable's assets with the code. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#226 opened May 23, 2019 by dGr8LookinSparky 1.3 pre-release
when using 0 as an argument in /listmaps, have that display all of the maps without pages. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools enhancement map selection related to any map selection system/feature maps game logic related to maps
#223 opened Apr 27, 2019 by dGr8LookinSparky 1.3 pre-release
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes
#219 opened Apr 20, 2019 by dGr8LookinSparky 1.3 pre-release
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement swirl Related to the swirl game mode
#216 opened Apr 13, 2019 by dGr8LookinSparky 1.3 pre-release
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item. accepted issues that the core development team has accepted for inclusion enhancement feature human team specific to the human team ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#213 opened Apr 13, 2019 by dGr8LookinSparky
6 tasks
1.3 pre-release
Convert the registered name admin system to the database support as a player account system, also convert the ban system and globals system. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools database Makes use of the database support enhancement feature system Related to specific systems, existing or new.
#211 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Allow players to select the direction they spawn in from using the wasd keys at the time they spawn. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement
#201 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Have the Vanilla Adv. Basilisk's jump height proportional to the view pitch, similar to the mara jump. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement movement/physics related to the movements of and "physical" interactions between entities. vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#196 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Finish the custom model system to support all classes. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement player models related to the custom player models and system visual effects
#195 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Have the Vanilla mara zap apply damage gradually, similar to how it worked in 1.1 vanilla. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#191 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Mockups for upcoming HUD/UI update. accepted issues that the core development team has accepted for inclusion enhancement feature hud ui related to menus and/or the HUD
#186 opened Mar 8, 2019 by dGr8LookinSparky
10 tasks
1.3 pre-release
In warmup clearly indicate in the HUD that players ready themselves by pressing f8 or by typing /ready. accepted issues that the core development team has accepted for inclusion enhancement ui related to menus and/or the HUD warmup related to warmup
#182 opened Dec 22, 2018 by dGr8LookinSparky 1.3 pre-release
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#180 opened Nov 6, 2018 by dGr8LookinSparky 1.3 pre-release
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