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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Make the radar HUD style element for humans game mode dependent. accepted issues that the core development team has accepted for inclusion enhancement game mode Related to the game mode system or specific game modes hud human team specific to the human team team related to a specific team, or the team system in general ui related to menus and/or the HUD view
#261 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Find a new better less subtle sound for humans' nearby invisible basilisk indication. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes sound swirl Related to the swirl game mode
#246 opened Jan 19, 2020 by dGr8LookinSparky 1.3 pre-release
Make the pain sound thresholds class attributes, and customize for the dragoons more appropriately. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes
#219 opened Apr 20, 2019 by dGr8LookinSparky 1.3 pre-release
Implement an X game mode accepted issues that the core development team has accepted for inclusion game mode Related to the game mode system or specific game modes
#185 opened Jan 20, 2019 by dGr8LookinSparky
5 tasks
1.3 pre-release
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#180 opened Nov 6, 2018 by dGr8LookinSparky 1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement the Conquer System accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general
#163 opened Oct 3, 2018 by dGr8LookinSparky
21 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the goon barb. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#154 opened Oct 2, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Changes to pounce detection & the pouncing process. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#150 opened Oct 1, 2018 by dGr8LookinSparky
1 of 5 tasks
1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a Z game mode. accepted issues that the core development team has accepted for inclusion bot related to the bot system class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. team related to a specific team, or the team system in general visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#132 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement Relics as a game mode option (based on Arcade mod's Relics mode). accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction system Related to specific systems, existing or new. visual effects
#131 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
cheatfree spitfire accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode
#129 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Adjustments to bsuit construction and alien evolving accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#127 opened Sep 28, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Implement additional game modes game mode Related to the game mode system or specific game modes
#113 opened Sep 26, 2018 by redrumrobot 1.4 future release
Additional jetpack moves for Swirl accepted issues that the core development team has accepted for inclusion feature game mode Related to the game mode system or specific game modes human team specific to the human team player models related to the custom player models and system swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#108 opened Sep 26, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
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