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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
#265
opened May 9, 2020 by
dGr8LookinSparky
8 of 21 tasks
Make the radar HUD style element for humans game mode dependent.
accepted
issues that the core development team has accepted for inclusion
enhancement
game mode
Related to the game mode system or specific game modes
hud
human team
specific to the human team
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Overall buildable balance adjustments
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Find appropriate new sounds for the rifle fire and the lasgun fire.
accepted
issues that the core development team has accepted for inclusion
human team
specific to the human team
sound
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
human team
specific to the human team
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix reload delay not working in some instances
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
refactor
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Adjustments to bsuit construction and alien evolving
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
Make portals hitscan instead of a missile, or improve how it behaves as a missile.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Allow hitscan weapons to fire through portals.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix player speed increasing when the player passes through a portal (it should remain unchanged).
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Portals need to be on a flat surface that is large enough for the portal to reside on.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix getting fall damage from using portals at high speeds.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
See through portals to the other "side".
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
human team
specific to the human team
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Ensure that fall damage isn't done to players falling into portals
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Additional jetpack moves for Swirl
accepted
issues that the core development team has accepted for inclusion
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
player models
related to the custom player models and system
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
For Vanilla mode increase the Headshot modifier from the Chocolate value of x1.5 to the Vanilla value of x2
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
For Vanilla have crouching for humans change the headshot modifier to the body shot modifier, and the body shot modifier to the leg shot modifier.
accepted
issues that the core development team has accepted for inclusion
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
Cap the velocity increase by the psaw on map surfaces.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix the auto reload from buying ammo/weapons.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Have friction reduced when using the psaw on non-slick walkable floors.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement overheating on the psaw which only increases on map surfaces, and not on damagable targets.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Have the psaw primary appropriately pull on targeted players.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
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Updated in the last three days: updated:>2025-04-11.