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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
Make the radar HUD style element for humans game mode dependent. accepted issues that the core development team has accepted for inclusion enhancement game mode Related to the game mode system or specific game modes hud human team specific to the human team team related to a specific team, or the team system in general ui related to menus and/or the HUD view
#261 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#251 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
Find appropriate new sounds for the rifle fire and the lasgun fire. accepted issues that the core development team has accepted for inclusion human team specific to the human team sound weapon specific to an existing or new weapon, and/or specific to weapons in general.
#221 opened Apr 21, 2019 by dGr8LookinSparky 1.3 pre-release
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item. accepted issues that the core development team has accepted for inclusion enhancement feature human team specific to the human team ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#213 opened Apr 13, 2019 by dGr8LookinSparky
6 tasks
1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Adjustments to bsuit construction and alien evolving accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#127 opened Sep 28, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Make portals hitscan instead of a missile, or improve how it behaves as a missile. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#125 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Allow hitscan weapons to fire through portals. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#124 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Fix player speed increasing when the player passes through a portal (it should remain unchanged). accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#120 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Portals need to be on a flat surface that is large enough for the portal to reside on. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#118 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Fix getting fall damage from using portals at high speeds. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#117 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
See through portals to the other "side". accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature human team specific to the human team visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#110 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Ensure that fall damage isn't done to players falling into portals accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction weapon specific to an existing or new weapon, and/or specific to weapons in general.
#109 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Additional jetpack moves for Swirl accepted issues that the core development team has accepted for inclusion feature game mode Related to the game mode system or specific game modes human team specific to the human team player models related to the custom player models and system swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#108 opened Sep 26, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
For Vanilla mode increase the Headshot modifier from the Chocolate value of x1.5 to the Vanilla value of x2 accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#96 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
For Vanilla have crouching for humans change the headshot modifier to the body shot modifier, and the body shot modifier to the leg shot modifier. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#92 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Cap the velocity increase by the psaw on map surfaces. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#90 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fix the auto reload from buying ammo/weapons. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#77 opened Sep 25, 2018 by dGr8LookinSparky
3 tasks
1.3 pre-release
Have friction reduced when using the psaw on non-slick walkable floors. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#70 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Implement overheating on the psaw which only increases on map surfaces, and not on damagable targets. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#65 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Have the psaw primary appropriately pull on targeted players. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#64 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Updated in the last three days: updated:>2025-04-11.