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Issues list

Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system team related to a specific team, or the team system in general ui related to menus and/or the HUD vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#265 opened May 9, 2020 by dGr8LookinSparky
8 of 21 tasks
For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Fix the effect of the client frame rate on gravity. accepted issues that the core development team has accepted for inclusion bug movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#262 opened Feb 29, 2020 by dGr8LookinSparky 1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values. accepted issues that the core development team has accepted for inclusion bug cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#228 opened Jun 11, 2019 by dGr8LookinSparky 1.3 pre-release
Have the Vanilla Adv. Basilisk's jump height proportional to the view pitch, similar to the mara jump. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement movement/physics related to the movements of and "physical" interactions between entities. vanilla Related to the vanilla game mode (1.1 vanillaish game play)
#196 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Imporve/optimize collision related functions accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor
#169 opened Oct 11, 2018 by dGr8LookinSparky
7 tasks
1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Changes to pounce detection & the pouncing process. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#150 opened Oct 1, 2018 by dGr8LookinSparky
1 of 5 tasks
1.3 pre-release
Implement the option for buildables and missiles to make use of capsules in place of bboxes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor utility related to game logic tools weapon specific to an existing or new weapon, and/or specific to weapons in general.
#140 opened Sep 29, 2018 by dGr8LookinSparky
1 task
1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a Z game mode. accepted issues that the core development team has accepted for inclusion bot related to the bot system class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. team related to a specific team, or the team system in general visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#132 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement Relics as a game mode option (based on Arcade mod's Relics mode). accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction system Related to specific systems, existing or new. visual effects
#131 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Port warpzones from Xonotic. accepted issues that the core development team has accepted for inclusion feature maps game logic related to maps movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. visual effects
#130 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
cheatfree spitfire accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode
#129 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Make portals hitscan instead of a missile, or improve how it behaves as a missile. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#125 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Allow missiles to pass through the portals. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#121 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Fix player speed increasing when the player passes through a portal (it should remain unchanged). accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#120 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Portals need to be on a flat surface that is large enough for the portal to reside on. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#118 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Have the bbox size of things determine if it can pass through a portal of a given size, & have a newly created portal start small then grow to its max size. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#112 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Ensure that fall damage isn't done to players falling into portals accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction weapon specific to an existing or new weapon, and/or specific to weapons in general.
#109 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Cap the velocity increase by the psaw on map surfaces. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#90 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! What’s not been updated in a month: updated:<2025-03-14.