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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
#265
opened May 9, 2020 by
dGr8LookinSparky
8 of 21 tasks
Finish the custom model system to support all classes.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
player models
related to the custom player models and system
visual effects
Bug: Corpse models use the default model of the class of a killed player, instead of the custom model used at the time of death, same applies to bot corpses.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Ensure that player gib models that shouldn't be duplicated, aren't duplicated.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Implement a third team game mode based on RCZ's third team mod.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
refactor
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Additional jetpack moves for Swirl
accepted
issues that the core development team has accepted for inclusion
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
player models
related to the custom player models and system
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
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