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Issues: GrangerHub/tremulous-game-logic
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Rename the Slimer buildable's assets with the code.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
enhancement
refactor
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
Imporve/optimize collision related functions
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
refactor
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement the option for buildables and missiles to make use of capsules in place of bboxes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
utility
related to game logic tools
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement a third team game mode based on RCZ's third team mod.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
refactor
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Reformat the entire code to an acceptable style/standard.
accepted
issues that the core development team has accepted for inclusion
enhancement
refactor
Fix all build warnings.
accepted
issues that the core development team has accepted for inclusion
enhancement
refactor
Refactor the upgrade attributes to generalize the different armor behaviors to be able to apply to any upgrade.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
refactor
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
Refactor the health regen, evolve progress, medkit/biokit usage, and bsuit construction algorithms to make use of a modular function.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
game mode
Related to the game mode system or specific game modes
refactor
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
Expand the UEID system to be communicated with the client, refactor the list library, imlemented synced entity lists.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
refactor
system
Related to specific systems, existing or new.
utility
related to game logic tools
Refactor g_missile.c, have missiles defined by attributes in the weapon attributes array.
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
refactor
system
Related to specific systems, existing or new.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Rebase and cherry-pick the existing bot code to the current develop branch when ready.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
refactor
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