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Issues list

Rename the Slimer buildable's assets with the code. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#226 opened May 23, 2019 by dGr8LookinSparky 1.3 pre-release
Imporve/optimize collision related functions accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor
#169 opened Oct 11, 2018 by dGr8LookinSparky
7 tasks
1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Implement the option for buildables and missiles to make use of capsules in place of bboxes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor utility related to game logic tools weapon specific to an existing or new weapon, and/or specific to weapons in general.
#140 opened Sep 29, 2018 by dGr8LookinSparky
1 task
1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Reformat the entire code to an acceptable style/standard. accepted issues that the core development team has accepted for inclusion enhancement refactor
#123 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Fix all build warnings. accepted issues that the core development team has accepted for inclusion enhancement refactor
#122 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the upgrade attributes to generalize the different armor behaviors to be able to apply to any upgrade. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes refactor upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#95 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the health regen, evolve progress, medkit/biokit usage, and bsuit construction algorithms to make use of a modular function. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#94 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Expand the UEID system to be communicated with the client, refactor the list library, imlemented synced entity lists. accepted issues that the core development team has accepted for inclusion enhancement feature refactor system Related to specific systems, existing or new. utility related to game logic tools
#79 opened Sep 25, 2018 by dGr8LookinSparky
3 tasks
1.3 pre-release
Refactor g_missile.c, have missiles defined by attributes in the weapon attributes array. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement refactor system Related to specific systems, existing or new. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#60 opened Sep 24, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Rebase and cherry-pick the existing bot code to the current develop branch when ready. accepted issues that the core development team has accepted for inclusion bot related to the bot system refactor
#49 opened Sep 24, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Follow long discussions with comments:>50.