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Game Systems
These are all the pre-loaded nodes this project contains.
This node handles all transitions between scenes, with or without screen transitions.
A scene transition is a node that is instantiated when a scene is changed by the SceneTransitionManager. It hides fades in to hide the scene, triggers the actual scene change then fades out. Here's how you can create your own:
- Create a
Transitionnode with anAnimationPlayerchild, and specify the "Animation" property on theTransitionnode

- Add two animations to the animation player, these must be named
FadeInandFadeOut - The
FadeInanimation must start with a completely hidden screen on the first frame, and completely visible on the last frame. - The
FadeOutanimation should have the opposite behavior: visible on first frame, hidden on the last. Make sure the first frame ofFadeInis identical to the last one ofFadeOut! You will find some examples onres://scenes/scene_transitions/.
You now have your own transition! You can now using when changing scenes by calling:
SceneTransitionManager.change_scene_with_transition(new_scene, transition_scene)SaveManager nodes handles saving and loading game state.
All nodes that should be saved must be added to a "Saveable" group. Note that there is no need to define any serialization methods on the nodes, all exported properties will automatically be saved to the save file, with some exceptions (
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Objecttype properties
Saving can be done by calling the following method
SaveManager.save_game()This will save the name of the current scene and the state of all nodes in the "Saveable" group in that scene
Loading can be done by calling the following method
SaveManager.load_game()This will first transition the the scene specified in the save file, and then load all the saved data for nodes in the "Saveable" group.
On loading the game, a scene change is triggered using a specific transition. Should you want to change that transition, you can do that by editing the save manager scene here: res://scenes/preloads/save_manager.tscn
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