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Guy Allard edited this page Jul 9, 2015 · 3 revisions

Re-root the graph at ProcessTimeEvent to get a clearer overview of the simulation:
torqueProfTool.py profilerDumpToFile241587.txt -r ProcessTimeEvent | gprof2dot -f json | xdot -
rendering graph

Approx. 70% of the simulation time was spent within the Bullet physics system. Bullet Physics
While the simulation load probably had little effect on framerate compared to render load in this case, it is interesting that the processing time for a player (Player_ProcessTick) was around 7% of the simulation time. The load due to the physics system was therefore equivalent to that of several additional players.

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