Godot-RayTracing-Demo A shader-based PBR ray tracing demo. Real-time denoise and you can freely adjust the camera's transforms, lens aperture, fov and focal length. Latest GitHub Gist https://gist.github.com/HK-SHAO/2dbb8c717fb3fb137c5cd97a456d659d Demo raytracing.shao.fun https://shaofun.itch.io/godot-raytracing Hope you can contribute to this repo : ) https://github.com/HK-SHAO/Godot-RayTracing-Demo/ more info GitHub: https://github.com/HK-SHAO/RayTracingPBR ShaderToy: https://www.shadertoy.com/view/Dtj3DG https://shao.fun/blog/w/godot-ray-tracing.html