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haoqinhong/README.md

Hi, there is Haoqin Hong (洪浩钦) 👋

🏆 M.Phil in AI at USTC and B.Eng. in CS at SWU. I have also established a long-term partnership with Ubisoft La Forge.
🦄 My research interests are Physically Interactive World Models.
⛩️ Welcome to visit my Personal Homepage.

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  1. Awesome-Physically-Interactive-World-Models Awesome-Physically-Interactive-World-Models Public

    A curated list of papers and open-source resources focused on Physics-Inspired 3D Reconstruction and Simulation, intended to keep pace with the anticipated surge of research in the coming months. I…

    49 3

  2. CCSPNet-Joint CCSPNet-Joint Public

    [IJCNN & WCCI 2024 Oral] This is the official code implementation of the paper "CCSPNet-Joint: Efficient Joint Training Method for Traffic Sign Detection Under Extreme Conditions". The dataset CCTS…

    Python 26 4

  3. RoboMaster-SLAM RoboMaster-SLAM Public

    [🏆 DJI RoboMaster University League] 基于 Point-Lio 和 Mid360 的 Docker + ROS 哨兵导航方案,我们在本赛季采用的边缘计算设备从 Nvidia Jetson NX 改为了 NUC,这意味着我们不能采用需要 GPU CUDA 加速的部署方案,同时由于 CPU 的多线程优势,所以我们采用 ROS 来进行线程分配。我们在 2023 …

    C++ 16 1

  4. SCAILab-USTC/Physics-Informed-Deformable-Gaussian-Splatting SCAILab-USTC/Physics-Informed-Deformable-Gaussian-Splatting Public

    [AAAI 2026] This is the official code implementation of the paper "Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field".

    Jupyter Notebook 28