Releases: HarbourMasters/2ship2harkinian
Keiichi Charlie
Keiichi Bravo
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Tweaks
- Red Potion refill and Gold Dust refill will be granted if the player has an empty bottle on the first encounter in addition to the randomizer check. Previously this required the player to repeat the encounter again in the same cycle to get the refill.
- "No blast mask cooldown" has been converted to an adjustable slider, set it to 0 for the original behavior.
- Replace implementation of "Fix Targeting Camera Snap" with a better one (credits to Zelda64 Recomp)
- Check tracker and hints will now group various interiors with their parent region (for instance, Trading post will now be considered West Clock Town, & grottos will hint their parent region)
- Skip Misc Interactions no longer prevents optional Tatl text (C-Up) in various places.
- Hearts & Magic cosmetics have been simplified and now apply to in game drops and models
- Player will now be frozen momentarily when encountering the cutscene skip in the Music Box House, so they aren't immediately caught if they keep running.
- Arrow cycling will now only cycle when an arrow is knocked, to be consistent with other implementations.
Bug Fixes
- Various logic fixes around Enemy Souls and Time Shuffle.
- Fix Song of Soaring hinting Hookshot location instead of Song of Soaring π€¦
- Check tracker will correctly auto-scroll to interior & grotto's parent region.
- Fix Great Fairy Sword B-Button attack not working till you obtained a sword.
Pull Requests Merged
- [Rand] Factored Enemy Soul shuffle for Woodfall checks and navigation by @sitton76 in #1526
- Correct Enemy Souls tooltip by @Eblo in #1527
- [Rando] Require First or Second Day for smithy access by @Eblo in #1528
- [Rando] Adjust obtainability for progressive time by @Eblo in #1529
- [Bug Fix] Fix Song of Soaring Hint by @Patrick12115 in #1530
- [Rando] Factored Time Shuffle to Treasure Chest Shop checks by @sitton76 in #1536
- [Rando] Factor Big Poe for enemy soul shuffle by @sitton76 in #1535
- Time logic tweaks by @garrettjoecox in #1541
- [Rando] Revise kill/drop logic for some enemies by @Eblo in #1550
- Convert blast mask cooldown to a slider by @garrettjoecox in #1559
- Replace our Z-Targeting fix with recomp's by @garrettjoecox in #1560
- Make scroll to scene & only show current scene work for grottos by @garrettjoecox in #1561
- Simplify hearts & magic cosmetics and expand where they are shown by @garrettjoecox in #1562
- Freeze the player when encountering the music box house cutscene by @garrettjoecox in #1563
- Award red potion and gold dust refills on first attempt by @garrettjoecox in #1565
- Exclude some tatl text for glitches by @garrettjoecox in #1569
- Make ArrowCycle only available while arrow is knocked, consistent with MMR/OoTxMM by @garrettjoecox in #1568
- small logic fixes by @garrettjoecox in #1577
- [Fix] Swordless GFS with B by @mckinlee in #1578
- Clean up ClockShuffle.cpp by @mckinlee in #1546
Full Changelog: 4.0.0...4.0.1
Keiichi Alfa 4.0.0
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New Features
- Auto bank deposits for overflowed rupees
- Restoration options:
- OoT tree bonking behavior
- Japan-version grottos
- Time savers:
- Skip Younger Beaver Brother races
- Skip soaring cutscene when warping
- Curiosity Shop features
- Sell your ammo for rupees
- Buy bottled items after you meet certain requirements (Like a gold dust refill after you've done the race)
- Difficulty Options
- Goron Race
- Swamp Boat Archery
- Town Archery Octorok positions
- Built-in input viewer (same as SoH)
- Scrolling Texture Interpolation
- Option to not lose progress on Moon Crash
- Accessibility options:
- Disable screen flashes on enemy kills
- Show full maze in the Treasure Chest Shop
- Mask behavior options:
- Equip masks in water
- Equip masks as other forms
- Save/load from last entrance
- Unequip items from C-buttons
- Speed modifier cheat
- Option for GFS to attack when pressing B
- Custom controller binding for reset (CTRL+R still supported)
- Audio options:
- Disable Tatl call audio
- Disable enemy proximity music
- Randomize audio on scene change
- Randomize audio on randomizer generation
- Display sequence name on overlay
- Voice pitch multiplier
- Developer tools:
- Boot to warp point
- Message viewer
- Save editor UX improvements
- Display list viewer
- Custom bindings for debug noclip and map select
Randomizer
- New Shuffle options:
- Enemy souls
- Tree drops
- Ocarina buttons
- Time (6 progressive items or 6 random day/night items)
- Sun's Song, Song of Double Time, and Song of Inverted Time
- Saria's Song, a special one-time-use hint item.
- More enemy drops for enemy drop shuffle. Covers all non-boss enemies now.
- Options to adjust amount of Stray Fairy & Skulltula tokens required and in the pool.
- For logic reasons, on Glitchless seeds you will no longer lose progress on Moon Crash
- Location exclusion tab improvements:
- Search
- Add/remove all buttons
- Mask requirement option for fighting Majora
- Spoiler files generated by default
- Song of Soaring hint
- Removed delay when picking up items
- Pool metrics added to General tab (check/item counts)
- Seed generation failures will now emit a notification about why they failed
- Trap behavior updates:
- Fixed to only include items in current seed
- "Knockoff Item" replaced with item name typos
- Options
- Dynamic (default): As you progress through the seed, traps will change to fake as items you haven't obtained yet
- Static: Traps will fake as the same item throughout the seed, based on the randomizer seed.
- Junk behavior updates:
- Junk pool will dynamically update based on player needs
- Add option for semi-static junk behavior, for those who dislike the live rotating of items.
- Check tracker
- Options to hide/color each check status (out of logic, skipped, collected) individually
- Option to add Filter buttons at top of tracker for check type
- Scroll to current scene button added, and scrolling behavior fixed
- Now shows grotto checks under parent scenes
- Option to toggle/show with button combo or on Pause screen
- Item Tracker
- Rebuilt with a focus on customization and UX
- Option to toggle/show with button combo or on Pause screen
Tweaks
- Save delay toggle removed, the 2 second save delay will only ever happen now when we detect you are attempting the 0th day glitch, for which it is necessary.
- Added custom messages for Dawn/Night of the 0th/4th day so it's obvious when you succeeded
- Close/Quit/Reset buttons reordered to match SoH
- Skip Hungry Goron dialogue when Misc Interactions are skipped
- Timer option to show playtime in addition to RTA
- Updates to curated preset, including removing "Play as Kafei"
- Added flipbook support for Fierce Deity, Deku, and Goron model replacements
Bug Fixes
- Fix HUD Editor color pickers not actually changing the color of the element
- Fix issues preventing 0th day glitch from working
- Fixed Bomb Shop keeper bomb fuse visuals
- Fixed 3D item drops not applying to Twinmold rewards
- Fixed active debug save option not updating correctly
- Fixed missing enemy/boss soul models
- Fixed grass and crates incorrectly using CSMC
- Fixed Seahorse only being unbottle-able once per runtime
- Various randomizer logic fixes
- Various controller-related fixes
More Details
Pull Requests Merged
- Convert to ObjectExtension by @Eblo in #1299
- Merge develop-mion->develop by @Eblo in #1321
- [Rando] Clean up check flags by @Eblo in #1324
- Implement authentic gfx patch for bomb shopkeeper by @Eblo in #1336
- [Audio Editor] Port Audio Options from SoH Audio Editor by @Glought in #1325
- Apply 3D item drops to Twinmold fight drops by @Eblo in #1281
- Convert mundane shuffles to ObjectExtension by @Eblo in #1297
- Reorganized the Close Menu, Quit, and Reset buttons to match the layout in SoH. by @Glought in #1344
- Merge develop-mion->develop, again by @Eblo in #1352
- Bump LUS for config block bug fix by @Eblo in #1353
- Tweaks to github actions cache by @garrettjoecox in #1359
- Remove timestamp from cache key by @garrettjoecox in #1360
- Precompiled header setup by @garrettjoecox in #1358
- Revert "Remove timestamp from cache key" by @garrettjoecox in #1361
- Revert "Tweaks to github actions cache" by @garrettjoecox in #1362
- Save play time, support timer display options by @Eblo in #1213
- [Enhancement] Restore OoT tree bonk behavior by @Eblo in #1354
- [Rando] Minor bean logic tweaks by @Eblo in #1356
- [Enhancement] Goron Race difficulty setting by @Eblo in #1342
- [Enhancement] Item Tracker Rework by @Caladius in #1333
- Fix debug save options & expose boot to warp point by @garrettjoecox in #1364
- Fix some cases where grass & crates would appear shuffled when they shouldnt be by @garrettjoecox in #1363
- Port Input Viewer from SoH by @Glought in #1345
- Always increment item tracker windowIndex by @Eblo in #1366
- [Rando] Add setting for minimum Skulltula tokens by @Eblo in #1251
- Save Editor Minor Redesign by @mckinlee in #1308
- Message Viewer Port by @mckinlee in #1309
- Locations Tab Enhancements by @mckinlee in #1367
- [Rando] Logically gate Gorman grass behind aliens by @Eblo in #1369
- Port Display List Viewer by @mckinlee in #1310
- [Rando] Map chest grotto grass actorListIndex to RC base by @Eblo in #1374
- [Input Viewer] Fixed some issues with the Input viewer. by @Glought in #1382
- Add option to skip the soaring cutscene when warping by @JordanLongstaff in #1383
- Skip Hungry Goron's forced dialogue by @JordanLongstaff in https://github.com/HarbourMa...
Mion Charlie 3.0.2
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Note: Users upgrading from 2.0.1 or earlier, who plan to extract on top of existing 2ship2harkinian installations, should delete the old assets subfolder first. Assets have been changed and renamed with 3.0.
Bug Fixes
- Exclude Triforce from plentiful items, add error handling. Fixes an issue where the Triforce could be completed from fewer pieces than desired
- Fix crash when completing Triforce during Final Hours
- Fix bug with Romani Ranch invasion state on subsequent cycles in same runtime
- Fix cow softlock when cows are not shuffled
- Fix softlock from repeating Kafei's Mask check
- Various rando logic revisions
- Fix integer overflow when shuffling more than 255 Triforce pieces
- Fix camera bug with Snowhead Temple Dinolfos
- Don't skip Dotour's notebook entry in rando
- Don't allow Snowhead Temple sliding block to be pulled with Fast Push/Pull
- Fix mismatched Deku Search Balls labels
- Skip Woodfall clear cutscene on repeats
- Make log trace available to debug and release
More Details
What's Changed
- Update Triforce from u8 to u16 by @Caladius in #1323
- LUS bump to make trace available to debug and release by @Eblo in #1334
- [Rando] Revise Octo and region logic in Southern Swamp by @Eblo in #1340
- [Rando] Revise enemy drop logic by @Eblo in #1347
- Reset Invadepoh state by @Eblo in #1350
- Implement Dinolfos, Gyorg, Wrath reset funcs by @Eblo in #1371
- Skip Woodfall Clear cutscene on repeats by @Eblo in #1377
- Bugfix: Don't skip Dotour's entry into Bomber's Notebook by @JordanLongstaff in #1387
- [Rando] Swordsman pots need human sword by @Eblo in #1394
- Fix cow softlock when cows are not shuffled by @Eblo in #1396
- Fix OOB in AudioSeq_ResetReverb by @Eblo in #1397
- Snowhead corrections attempt 2 by @sitton76 in #1415
- Only apply fast push to skateblock, not pull by @Eblo in #1418
- Fix mismatched Deku Search Balls labels by @Eblo in #1416
- Fix softlock from repeating Kafei's Mask check by @Eblo in #1432
- Exclude Triforce from plentiful items, add error handling by @Eblo in #1433
- Bump for Mion Charlie by @Eblo in #1434
Full Changelog: 3.0.1...3.0.2
Mion Bravo 3.0.1
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Note: Users upgrading from 2.0.1 or earlier, who plan to extract on top of existing 2ship2harkinian installations, should delete the old assets subfolder first. Assets have been changed and renamed with 3.0.
Bug Fixes
- Fix Lens of Truth not working
- Fix logs not writing to file
- Fix bug with random item being drawn in Trading Post water
- Fix UB in Item_DropCollectible hook usage
More Details
What's Changed
- Fix lens actors not showing by @Eblo in #1315
- [Rando] Restrict Ossan draw hook to Bomb Shop Owner by @Eblo in #1316
- Fix UB in Item_DropCollectible hook usage by @Eblo in #1314
- Address logging issues by @Eblo in #1317
- Bump to Mion Bravo by @balloondude2 in #1318
Full Changelog: 3.0.0...3.0.1
Mion Alfa 3.0.0
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Note: Users who plan to extract on top of existing 2ship2harkinian installations should delete the old assets subfolder first. Assets have been changed and renamed with this update.
Enhancements
-
Time Splits
2ship2harkinian now has integrated time splits! Create a route and customize it to your liking:
- Inventory
- Bosses
- Entrances
- Songs
- Quest Items
- Masks
-
Randomizer
- Force Junk checks
- Triforce Hunt
- Frog Shuffle
- Shuffle Swim
- Enemy Drop Shuffle
- Traps
- Setting for minimum Stray Fairies for Great Fairy checks
- Following community feedback, French Vanilla has been retired
-
Menu
- The randomizer Starting Items UI has been streamlined
- Slider upgrades: Sliders now have a button to reset to the default value and a tooltip clarifying how to manually edit values
- Add tooltips to 2 starting item and "Consumables Full" checkboxes
- Fix Multi-Window not checked by default
-
Right Stick Ocarina
-
Additional Options
- ROM Selector
- Underwater Ocarina
- Remote controllable Bombchu
- Skip Enemy Cutscenes
- Add Moon Crash Cutscene Skip
- Climb Anywhere cheat
- Oceanside Wallet Reward Any Day
- Vanilla Fast Chests
- Mark Shooting Gallery Octoroks
- Save editor enhancements
- New null option for audio backend, effectively disables audio
Tweaks
- Separate Stone Tower Temple save entrances
- Use registration system instead of polling for dropped files
- Mask disable adjustments
- Logic tweaks for Secret Shrine freestanding checks
- Use builtin extractor on linux
Bug Fixes
- Prevent Epona Persistance with Pause Owl Warp
- Clear Pictograph State on POW
- Bomb Shopkeeper Held Item Distortion
- Fix softlock when talking to Toto as FD
- Fix crash in Mountain Village (Winter) after melting hearth ice
- Fixed Rosa sisters not actually giving Heart Piece in vanilla
- Remove Special Character from Seed Generation
- Fix Astral Observatory BGM bug
- Port fix for soil patch Skulltula sounds
More Details
- Add tooltips to 2 starting item checkboxes by @Mrlinkwii in #1209
- [Enhancement] Underwater Ocarina by @Sirius902 in #1091
- Slider upgrades by @Nibroc00 in #1204
- [Cheat] Climb Anywhere by @mckinlee in #1219
- [Enhancement] Skip Enemy Cutscenes by @Eblo in #1038
- Add tooltip for 'Consumables Full' checkbox by @Mrlinkwii in #1230
- [Enhancement] Oceanside Wallet Reward Any Day by @mckinlee in #1235
- [Fix] Prevent Epona Persistance with Pause Owl Warp by @mckinlee in #1239
- [Enhancement] Vanilla Fast Chests by @mckinlee in #1236
- Separate Stone Tower Temple save entrances by @Eblo in #1238
- [Rando] Add Frog Shuffle by @balloondude2 in #1115
- [Rando] Add setting for minimum Stray Fairies by @Eblo in #1224
- Use registration system instead of polling for dropped files by @louist103 in #1182
- Merge develop-rena -> develop by @Eblo in #1258
- [Enhancement] Mark Shooting Gallery Octoroks by @Eblo in #1247
- Save editor enhancements by @Eblo in #1240
- Revert "Merge develop-rena -> develop" by @Eblo in #1269
- Merge develop-rena->develop (take 2) by @Eblo in #1270
- Cherry pick from upstream by @Eblo in #1274
- [Rando] Excluding Checks from Seed by @Caladius in #1069
- [Fix] Clear Pictograph State on POW by @mckinlee in #1273
- Add ROM Selector by @mckinlee in #1203
- Mask disable adjustments by @Eblo in #1268
- [Fix] Bomb Shopkeeper Held Item Distortion by @mckinlee in #1272
- Fix Multi-Window not checked by default by @Spodi in #1276
- Fix softlock when talking to Toto as FD by @Eblo in #1277
- [Enhancement] Remote Bombchu by @mckinlee in #1283
- Add authentic patch to Smithy chimney fire by @Eblo in #1285
- [Rando] Logic tweaks for Secret Shrine freestanding checks by @Eblo in #1286
- [Enhancement] Time Splits by @Caladius in #1266
- Use Item_Give in Rosa Sisters skip, change to misc interaction by @Eblo in #1265
- [Rando] Shuffle Swim by @Caladius in #1087
- [Rando] Implement Triforce Hunt by @Caladius in #1071
- Fix search autofocus bug, increase vibrancy by @Eblo in #1290
- Common Readable Check Names by @Malkierian in #1296
- Ok fine, dont shuffle swim.. see if i care! by @Caladius in #1292
- [Rando] Remove Special Character from Seed Generation by @Caladius in #1291
- [Enhancement] Add Moon Crash Cutscene Skip to Story Cutscenes time savers by @JoshSanch in #970
- Fix Astral Observatory BGM bug by @Eblo in #1288
- [Rando] Starting Items Rework (Cleaner Edition) by @Caladius in #1295
- Use builtin extractor on linux by @louist103 in #1180
- [Enhancement] Right Stick Ocarina by @mckinlee in #1293
- Remove boost dependency by @Eblo in #1298
- Fix errant merge conflict resolution by @Eblo in #1306
- Port fix for soil patch Skulltula sounds by @Eblo in #1280
- Bump LUS and OTRExporter, add null audio backend by @Eblo in #1289
- [Rando] Enemy Drop Shuffle by @Caladius in #1282
- Add frogs to the item tracker by @Eblo in #1307
- Cleanup heap by @louist103 in #1305
- [Rando] Swim logic revisions by @Eblo in #1300
- [Rando] Retire French Vanilla logic setting by @Eblo in #1311
- [Rando] Implement Traps by @Caladius in #1287
- Bump for Mion Alfa by @Eblo in #1312
New Contributors
- @Mrlinkwii made their first contribution in #1209
- @Nibroc00 made their first contribution in #1204
Full Changelog: 2.0.1...3.0.0
Rena Bravo 2.0.1
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Tweaks
- Allowed access to Smithy Checks without having a sword
- Prevented gameover audio from being changed
- More flags are now reset upon Song of Time in Rando to allow certain checks to be re-obtainable
Bug Fixes
- Fixed Infinite Deku Hopping softlock when dying
- Fixed Chateau Romani refills
- Fixed menu labels on float sliders
- Fixed slider labels when label position is None
- Fixed an audio issue when using Better Song of Double Time
- Fixed an issue with Better Song of Double Time that would allow selecting unintended times
- Properly included MPQ support, allowing .otr mods to work again
- Fixed an issue with Lower Bank Reward Thresholds preventing players from getting the higher threshold reward in certain circumstances
- Fixed a missing texture when using Fix Geometry Seams
- Fixed a softlock with the Magic Hag's Blue Potion in Rando
- Fixed crackling with streamed audio
More Details
- Fix Infinite Deku Hop on Death by @mckinlee in #1214
- [Rando] Fix refills for Chateau Romani by @Eblo in #1216
- Allow access to smithy checks without a sword by @balloondude2 in #1208
- Fix float slider labels by @Eblo in #1210
- Do not allow gameover audio to be changed by @Eblo in #1225
- Fix slider label clipping when label position is None by @Eblo in #1227
- Fix Better SoDT bugs with audio and early day change by @Eblo in #1228
- Properly configure INCLUDE_MPQ_SUPPORT by @Eblo in #1243
- Check previousBankValue in custom bank thresholds by @Eblo in #1232
- Fix missing texture caused by geometry seams patch by @Eblo in #1237
- [Rando] Fix softlock with Magic Hag's Blue Potion by @Eblo in #1252
- Revert "Fix cracking/buzzing with streamed audio (#1153)" by @Eblo in #1233
- [Rando] Reset cycle collectible flags on cycle save by @Eblo in #1254
- Bump to Rena Bravo by @balloondude2 in #1257
Full Changelog: 2.0.0...2.0.1
Rena Alfa 2.0.0
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2Ship2Harkinian 2.0.0 is out now!
It's been a long time coming, but the next major release of 2Ship2Harkinian is here, and with it comes Randomizer! This post contains a rather exhaustive list of tons of new features, tweaks, and bug fixes that come packaged with it, so please check out everything this new release has to offer. We hope everyone enjoys this labor of love!
Enhancements
-
Randomizer
- Logic settings for Glitchless, No Logic, French Vanilla, Vanilla
- Shuffle major items, keys, maps, songs, chests, shops
- Shuffle mundane checks: grass, crates, barrels, snowballs
- Check Style Matches Contents
- Boss souls
- Dungeon Access logic
- Majora Access logic
- Moon/Trials Access logic
- Plentiful items
- Check Tracker
- Hint options
-
Modern menu v2
- Advanced Resolution Editor
- Unify FPS and V-Sync controls and behavior between renderer
- Configuration Presets
- Note: The old F1 menu has officially been phased out.
-
Custom Audio
-
Three save file slots
-
Add crash protection for action swap and GBT hookslide
-
macOS Game Mode Support
-
Additional Options
- Numerous cutscene skips, misc interaction skips, one point skips
- Add options for when Deku Palace guard search balls appear
- Hookshot anywhere
- Customize Cucco Shack Cucco count for Grog minigame
- Play correct audio when collecting a fourth Piece of Heart
- Hyrule Warriors-style Link
- Fierce Deity sword beams work on any enemy
- Better Song of Double Time
- Skip Owl interactions
- Minigame options for Archery and Honey & Darling
- Faster Swamp Boat
- Skip Monkey encounter
- Cycle magic arrows
- EasyFrameAdvance cheat
- Simulate input lag
- Difficulty options
- Goron rolling enhancements
- Infinite Deku hopping
- Cosmetic editor
- Pause buffer input window restoration
- Restore ability to spam B to swim faster from OoT
- Set Beaver race rings amount
- Marine Lab Fish Speed Up
- Gibdo Trade Sequence Options
- Prevent Dive Over Water
- Fast Dampe Flame Digging
- Bombers Required for Hide-and-Seek
- Mute Low HP Alarm, Carpenters Sounds, and Crying Goron Child
- Enemy Health Bars
- Timer for the Jinxed effect
- HyperEnemies Mode
- Adjust number of frogs needed for Frog Choir
- Manual Jump
- Faster scene transitions
- Auto Bombers' code
- Invert shield Y axis
- Add FixSceneGeometrySeams toggle
- Numerous debug warp improvements
- N64 Weird Frames restoration
- Hidden grottos visibility marker
- N64 Mode
Tweaks
- Fix masks in first person
- Allow reset when in any game state
- Set sample rate to 32kHz
- Prevent Faster Song Playback During Cutscenes
- Ensure Constant Distance restoration only affects sidehops & backflips
- Skip the boot logo quickly upon button press
- Tweak infinite deku hops to stop velocity loss while in the air
- Fix Zora fin recall when carrying an item
- Additional options for PCS restoration
- Fix for no air control on front flips off ledges
- Tweaks to TimeMovesWhenYouMove
- Take advantage of the macOS scaling fixes
- Clear flags on boot to warp
Bug Fixes
- Numerous interpolation fixes and improvements
- Reset Bomb Shop inventory on reset
- Fix bow reticle showing on certain collisions
- Fix invalid menu name in rumble testing
- Fix ocarina inputs being dropped at the start of playback
- Fix Twinmold giant scale factor not clearing on reset
- Fix Snowhead snowball being placed out of bounds
- Fix Persistent Bunny Hood losing color with other masks
- Fix Persistent Mask Crash on Talking to Postman
- Patch incorrect TEXEL1 usage in Fierce Deity GetItem
- Fix sizing of gGoldSkulltulaCounterIconTex
- Fix left stick being locked when Right Stick Aiming disabled
- Document and fix vanilla bug with smoke rendering
- Revert Offsets to fix GC ROM Extraction
- Adjust file select options texture
- Fix percentage sliders behaviour
- Fix FD Bomb Shop softlock, allow FD to open more doors
- Fix array access related to bombers code cutscene
- Fix spline crash
- Fix cracking/buzzing with streamed audio
- Fix audio crackling
- Fix issues with sound after Link gets grabbed
- Fix Goron dust particles not spawning by seeding gIrqMgrRetraceTime & gRDPTimeTotal
- Workaround fix for Mikau healing cutscene audio
- Fix BGM replay bug caused by enhancements that bypass normal scene transitions
- Skip Intro Persistence Fix
More Details
- develop-satoko -> develop by @Archez in #853
- Hookshot Anywhere by @cplaster in #699
- Update the labels of flag checkboxes to hex values by @balloondude2 in #869
- [Enhancement] Adds fix to play correct audio when collecting the 4th piece of a heart container by @lscholte in #865
- [Enhancement] Adds options for when the deku palace guard search balls will appear by @lscholte in #866
- Add CuccoShackCuccoCount by @garrettjoecox in #817
- [Mode] Hyrule Warriors-style Link by @OtherBlue in #665
- [Enhancement] Make sword beams work on any enemy by @Eblo in #682
develop-satoko->developby @garrettjoecox in #884- Add better song of double time enhancement by @garrettjoecox in #876
- ShipInit & Conditional Hooks by @garrettjoecox in #820
- Merge develop-satoko -> develop by @Archez in #897
- Fix actor mtx interpolation flag persisting through skipped frames by @Archez in #903
- Add patch for fixing depth render on the transition wipe effect by @Archez in #906
- Add reset func for Bomb Shop by @Eblo in #908
- Fix bow reticle showing on certain collisions by @Archez in #907
- Fix invalid menu name in rumble testing by @lightmanLP in #905
- Fix interpolation on treasure chest game walls by @Archez in #914
- Merge develop-satoko -> develop by @Archez in #915
- Allow Better SoDT to work on Night of the Final Day by @zodiac-ill in #913
- [Enhancement] Skip owl interactions by @Eblo in #920
- Tweak persistent bunny hood to only hide in first person for deku by @garrettjoecox in #924
- Minigame options for Archery & H&D by @garrettjoecox in #923
- [Timesaver] Faster Swamp Boat by @mckinlee in #918
- Skip Monkey Encounter by @mckinlee in #921
- [Enhancement] Cycle Arrows by @mckinlee in #901
- Set Sample rate to 32 Khz by @sonicdcer in #916
- Refactor the monkey skip to fix some issues by @garrettjoecox in #926
- Arrow Cycle C-Right Fix by @mckinlee in #927
- Allow reset when in any game state by @Archez in #929
- Cleanup some things around the SaveManager by @Archez in #930
- Proper fix to masks showing in first person by @garrettjoecox in #931
- Add EasyFrameAdvance cheat by @garrettjoecox in #932
- Add enums for sram and s...
Satoko Charlie 1.1.2
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Tweaks
- Adjusted the "Move with left stick while in first person" enhancement to prevent movement during minigames
- Updated the extended culling options to account for grass and rocks
- Mods now load alphabetically the same regardless of the platform being used
- Skybox stars are now interpolated
- Interpolation fix for Bunny Hood ears
- Interpolation fix for Deku Link spinning and Deku Link entering Deku flowers
- Various other interpolation fixes
- Account for Great Bay Cost with Index-Warp when "Pause Owl Warp" is enabled
Bug Fixes
- Fixed volume sliders not working sometimes on Windows
- Fixed issue causing the guitar jam session with Japas to fail on Linux
- Fixed alpha on edge of the telescope vignette
- Fixed "Persistent Bunny Hood" not applying to the Postman's counting minigame
- Fix controller menu navigation getting stuck when closing the Modern Menu via the "X" button
- Fixed crash in Woodfall Temple when using the Metal renderer
- Fixed some textures reflections not being accurate
More Details
- Convert u16 to ItemId for persistent masks by @Eblo in #855
- Fix UB with Japas jam session by @Archez in #863
- Float Slider Fix and Cleanup by @Malkierian in #859
- Add IgnoreActorMtx for interpolation and fix bunny hood + other interpolation issues by @Archez in #873
- Implement interpolated skybox stars by @Archez in #871
- Fix gamepad nav flag not updating when closing menu with X button by @Archez in #872
- Fix persistent bunny hood with postman countdown and minigames by @Archez in #874
- Fix move-in-first-person applying in movement locked actions by @Archez in #875
- Fix alpha on the edge of the telescope vignette by @Archez in #878
- Implement platform agnostic mod load order by @Archez in #877
- Various fixes for interpolation by @Archez in #880
- Add extended culling handling for special actors by @Archez in #889
- Log version on boot by @Archez in #891
- Handle Great Bay Coast for pause warp with index warp by @Archez in #892
- Adds even more interpolation fixes by @Archez in #894
- Bump Satoko to LUS fork with specific fixes by @Archez in #895
- Bump Satoko Charlie 1.1.2 by @Archez in #896
Full Changelog: 1.1.1...1.1.2
Satoko Bravo 1.1.1
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Tweaks
- Unified Increase Actor Draw Distance and Increase Actor Update Distance sliders into one
- Improved gamepad navigation functionality with OpenGL in the Modern Menu
Bug Fixes
- Fix Linux crashing with the Two-Handed Sword Spin Attack and Keep Express Mail enhancements
- Fix actors showing when the Song of Soaring or Song of Time cutscenes are played
- Fix Clocks spinning rapidly for MacOS
- Fix Skip First Cycle enhancement overwriting Quest Status items when loading into a new-cycle save
- Fix Modern Menu sometimes not being interactive with mouse inputs
- Fix Japanese characters in the Debug Warp and Debug Inventory menus reading gibberish
- Fix crash when toggling Alt Assets when the pause menu is open
- Fix some issues with Extended Scene Geometry checks (Termina Field, Stock Pot Inn room)
- Fix random lightning strike happening after changing time in the Save Editor
- Fix Climb Speed enhancement in the Modern Menu not applying correctly
More Details
- Use correct CVar name for modern menu climb speed by @Eblo in #833
- Fix two-handed sword magic crash by @Eblo in #828
- Bump LUS to OpenGL Patch commit. by @Malkierian in #837
- Fix some issues caused by the extended scene geometry enhancement by patching DLs by @garrettjoecox in #830
- Various fixes for spelling and save editor time change lightning state by @Archez in #841
- Fix crash when toggling alt assets while paused by @Archez in #839
- Fix linux crash with KeepExpressMail by @Archez in #840
- Fix GfxPrint for Japanese UTF8 characters by @Archez in #843
- Fix modern menu not interacting properly with some mouse events by @Archez in #844
- Cleanup Controller Navigation Option in Menu by @Malkierian in #847
- Fix skip intro and skip first cycle logic running when it shouldn't by @Archez in #846
- Fix linux auto rom detection for built-in extractor by @Archez in #842
- Fix clock spinning violently from undefined behavior with bad casting by @Archez in #849
- Improve extended culling options and account for song cutscene fading by @Archez in #850
- Fix crashing with modern menu and UIWidgets with no tooltips by @Archez in #851
- Bump Satoko Bravo by @Archez in #852
Full Changelog: 1.1.0...1.1.1
