Fix use-after-free crash in audio synthesis on level reset (#133)#197
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sound_reset()runs on the game thread and synchronously callsaudio_reset_session()(reinitializes the audio heap / note pool) while the audio thread is mid-synthesis_process_notes -> final_resample -> aResampleImpl, reading freed sample memory.Added
GameEngine_LockAudioThread/Unlockbridges that take the sameaudio.mutexHandleAudioThreadholds during synthesis, and wrappedsound_reset()'s body with them. The reset now waits for any in-flight resample frame, and the next synthesis frame waits for the reset to finish.sound_resetis only ever called from the game thread, so there's no audio-thread re-entrancy / deadlock.Addresses #133