First I'd suggest to add to the README how to install (being a noob in Blender):
- Download repo as ZIP
- Blender > Preferences > Add-ons > Install… > Select ZIP and enable
Second I'd suggest to add in the README an explanation for both options:
- Split into layers: That one I got relatively quickly; creates one "entity" per layer instead of one entity for all layers
- Subdivide: Sorry I don't quite understand why/when this is useful
Third I'd link to the WiKi which is really useful to get something to start rendering. I don't yet understand why the initial imported thing does not render or what it is exactly.
To give some background, I'd like to preview transparent filament, so I need to get the infill to render. However using the Convert To and setting Depth generates interlocking meshes which do no seem to render properly when translucent. I guess the meshes must be merged a bit like they get fused in real life. For that I tried the Weld modifier with a value of roughly half of the curve's Depth. It seem to do half of the job but only half and it's extremely slow. If you know a better way (or if I find one) it'd be very useful to document it.
First I'd suggest to add to the README how to install (being a noob in Blender):
Second I'd suggest to add in the README an explanation for both options:
Third I'd link to the WiKi which is really useful to get something to start rendering. I don't yet understand why the initial imported thing does not render or what it is exactly.
To give some background, I'd like to preview transparent filament, so I need to get the infill to render. However using the Convert To and setting Depth generates interlocking meshes which do no seem to render properly when translucent. I guess the meshes must be merged a bit like they get fused in real life. For that I tried the Weld modifier with a value of roughly half of the curve's Depth. It seem to do half of the job but only half and it's extremely slow. If you know a better way (or if I find one) it'd be very useful to document it.