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Heinz-Loepmeier edited this page Oct 30, 2020
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Here are some examples of editing toolpaths with Blenders internal tools
convert to curve:

adding a built modifier will animate the curve when you press play in the timeline:

Gcode deformation with Lattice modifier and Lattice 'shrinkwraped' to underlaying support:

'randomize' curve tool for deformation of original mesh

Temp Z extrude to create faces and have access to Blenders weight painting tools,
in a second step moprh between shapeskeys of original und randomized mesh using the weightmap:

Subtle layer offset to achieve a pressfit for a linear potentiometer in a controller housing:
