feat!: support multiple namespaces for the game #16
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This is a breaking change that allows games to contain more than one asset per platform - meaning multiple sandboxes aka namespaces.
This involves breaking changes to how metadata.json is stored, as well as additional fields to installed game classes.
Sidecar configs were also separated into per-namespace maps.
Changes to metadata mean older versions of legendary will probably fail to read those files. I can try to make this as much backwards compatible as possible if desired.
Additional remarks:
{platform: [...assets]}object, instead of just versions