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@Nuno0o
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@Nuno0o Nuno0o commented Dec 18, 2016

Implemented a new feature in which when the comboMultiplier reaches 12, the game enters in a temporary mode that we call adrenaline, with the duration of 8s, at which all the blocks created all have the same color, are generated twice as fast and fall twice as fast too.When this timer ends, the game returns to normality, with the comboMultiplier at 1.
All the adrenaline multipliers can be found at Hex.js.

@Aeris1One
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Aeris1One commented Jun 3, 2020

Looks promising ! I dont checked the code right now but I'll test asap when I've some time !

(Hum... I'm not that good in Hextris so maybe I'll never reach 12 combos in a row :/)

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2 participants