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rename_armature_to_ue_standard

Blender script to rename armature bones to Unreal Engine standard naming convention.

Supports:

  • VRM (hips, spine, chest, shoulder, upper_arm/lower_arm, upper_leg/lower_leg, toes, fingers)
  • Mixamo (mixamorig:Hips, mixamorig:Spine*, mixamorig:Left/Right*, Hand/Toe/Head Ends)
  • Rigify Human (spine, shoulder, upper_arm/forearm, thigh/shin, toe, palm, fingers)

For Mixamo, finger/toe/head end bones are deleted. For VRM/Rigify/Unknown, unmapped bones are standardized (e.g., .L/.R -> _l/_r, .00x -> _0x, lowercase).


操作步骤:【首先,备份原始项目!】,选中骨骼进入编辑模式,将此脚本拖入Blender的脚本页面点击运行

  • 操作前请先备份项目工程!

  • 如果缺失root根骨和pelvis请先手动添加

  • 需要选中骨骼在编辑模式下运行此脚本

  • 支持骨骼类型: VRM / Rigify / Mixamo

  • 注意:Mixamo骨骼会删除 头部/手指/脚趾 的_End末端骨骼


  • 请注意原始数据版权,此脚本不对版权负责

  • 此脚本由Qwen3-Coder辅助完成

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Blender Rename Armature to Unreal Engine Mannequin

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