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ParallelFlocking

A Unity Engine implementation using Compute Shaders

Description

ParallelFlocking is a Unity Engine project in which I tried to implement a Flocking algorithm using ComputeShaders, in order to parallelize computations thanks to the power of a GPU.

Here you can read a presentation in which I show a more in-depth look at the work I've done.

Dependencies

Unity version: 2021.3.14f1

Try a demo build

Here on itch.io you can download a demo build to run the simulation.

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