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Releases: IWILLCRAFT-M0d/RenderEclipse-Tools

RenderEclipseTools V2.2

20 Mar 03:09

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Fixed the import option in CAM broken in last update.

RenderEclipseTools V2.1

18 Mar 00:03

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Update of the whole repo.

Some of the changes specifically done to the repo are:

  • After a lot of time finally got the whole repo more organized
  • RenderEclipseExtractor tool has been renamed to Climax ARC Manager to avoid confusions
  • Added an automatic building process to the repo
  • Rewrote big chunks of the code main tool (CAM) code as all this time helping to the Silent Hill 1 decompilation has teached me a lot of basic C which I didn't knew and also made a lot of reduntant/unnecesary code decisions

I don't remember all the changes done to the tools, I think some of them are:

  • DataSplitter - Specify in Origins case when an RWS file is an audio file so people can use it with this tool https://github.com/iluny1/SilentHillOrigins_PS2_AudioExtractor
  • CAM - Fixed the bug that made impossible to extract the last file in ARC files
  • CAM - The load file option has been disabled (if it was even available in the previous version) as currently is an experimental feature which can have broken results

Idk what else put here... watch amphibia

RenderEclipse Tool V2

19 Nov 03:23

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Changelog:

  • New import option (Available for all games*)

* Silent Hill: Shattered Memories requires modify the file information table inside the game's main executable (*.dol [Wii], EBOOT.BIN [PSP] or *.ELF [PS2]) in order to apply changes, if this changes are not applied the game will crash on boot.

Side note: this update is kind of rushed, the tool could not properly work and there is no indicative of when the file has been modified.

RenderEclipse Extractor V1.1

13 Sep 23:29

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Changelog:

  • New compilation method
  • Fixed Climax's LA *.ARC
  • Updated Silent Hill: Shattered Memories hashlist

RenderEclipse Extractor V1

23 Feb 02:09
960ae6b

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Initial release