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CPU-based raytracing engine written in C++ that supports physically based rendering for models and lighting, while utilizing Bullet physics to create gameplay.

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Iancic/Physically-Based-Ray-Tracer

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CPU Ray Tracing Engine

CPU-based raytracing engine written in C++ that supports physically based rendering for models and lighting, while utilizing Bullet physics to create gameplay.

The engine was used to develop a pinball game: Gameplay: https://youtu.be/r51EDARKjkg?si=5cTq1tX2Z6ELruCy

capture_2025-03-24_19-04-30 capture_2025-03-25_13-55-28

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CPU-based raytracing engine written in C++ that supports physically based rendering for models and lighting, while utilizing Bullet physics to create gameplay.

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