Skip to content

Cortex 10.4.0.0a6

Pre-release
Pre-release

Choose a tag to compare

@johnhaddon johnhaddon released this 17 Jun 10:05
· 725 commits to main since this release

Improvements

  • USDScene : Added support for reading and writing purpose-based material bindings (#1273).
  • IECoreGL::Shader : Added support for buffer samplers (#1264).
  • Adopted stricter default compilation flags (#1266).

Fixes

  • PointDistribution : Fixed inconsistent distributions between MacOS and Linux. The Linux distribution is now used on all platforms (#1269).
  • Fixed compilation with C++17 (#1269, #1265).
  • IECoreGL : Fixed build errors on MacOS (#1271).

Breaking Changes

  • PerlinNoise/Turbulence : Removed. We recommend OpenShadingLanguage's liboslnoise instead (#1269).