Cortex 10.4.0.0a6
Pre-release
Pre-release
Improvements
- USDScene : Added support for reading and writing purpose-based material bindings (#1273).
- IECoreGL::Shader : Added support for buffer samplers (#1264).
- Adopted stricter default compilation flags (#1266).
Fixes
- PointDistribution : Fixed inconsistent distributions between MacOS and Linux. The Linux distribution is now used on all platforms (#1269).
- Fixed compilation with C++17 (#1269, #1265).
- IECoreGL : Fixed build errors on MacOS (#1271).
Breaking Changes
- PerlinNoise/Turbulence : Removed. We recommend OpenShadingLanguage's
liboslnoiseinstead (#1269).