Version 8.0.0 alpha 22
Pre-release
Pre-release
IECoreHoudini
- ParameterisedHolder SOPs have a nameFilter parm (w/ disable toggle)
- These are used to pre-filter each input geometry (or not if toggled off)
- ProceduralHolder outputs a single CortexObject holding its procedural
- OpHolder operates several times per cook, once for each named input shape
- Shapes matching the filter are operated on, and returned as CortexObjects, maintaining their name
- Shapes not matching are passed through unchanged, whether they were normal geo or CortexObjects
- It can be forced to operate only once by disabling the nameFilter or by passing a single named shape
- CortexConverter SOP now operates in both directions (converting between CortexObjects and native geo)
- It also has a nameFilter, with similar pass-through behaviour as the OpHolder
- Changed interface for HoudiniScene custom attribute callbacks
- SceneCache OBJs pass attributes through to HoudiniScene (and therefor SceneCache ROP)
- Added IECoreHoudini.makeMainGLContextCurrent() which is needed for sharing the GL Context with other applications (like Gaffer)
- Fixed bug in HoudiniScene which was creating phony children when FlatGeometry names were similar, but not exact
- Fixed bug in SceneCache SOP when loading Groups or CoordinateSystems without a transform
- Preventing segmentation faults when reading a corrupt SceneCache file
IECoreGL
- Fixed GLSL shaders to work with GLSL version 120 (OpenGL 2.1)