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Version 8.0.0 beta 5

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@johnhaddon johnhaddon released this 09 Dec 12:09
· 4766 commits to main since this release

IECore

  • Improved error reporting in LinkedScene - the main filename is now available in error messages.
  • Made RunTimeTyped baseTypeIds() and derivedTypeIds() methods thread safe.

IECoreGL

  • Added IECoreGL::Selector::push/popIDShader() methods. These replace the now deprecated loadIDShader() method.
  • Fixed crashes when selecting curves.

IECoreHoudini

  • Added SceneCache Transform SOP. This node applies transformations from a SceneCache file directly on the points and primitives at the SOP level.
  • FromHoudiniPolygon converter now automatically removes normal primvars when extracting a subdivision mesh.

IECoreNuke

  • Added DeepImageReader - this allows any deep image type supported by Cortex to be read in Nuke.