Version 8.0.0 beta 5
Pre-release
Pre-release
IECore
- Improved error reporting in LinkedScene - the main filename is now available in error messages.
- Made RunTimeTyped baseTypeIds() and derivedTypeIds() methods thread safe.
IECoreGL
- Added IECoreGL::Selector::push/popIDShader() methods. These replace the now deprecated loadIDShader() method.
- Fixed crashes when selecting curves.
IECoreHoudini
- Added SceneCache Transform SOP. This node applies transformations from a SceneCache file directly on the points and primitives at the SOP level.
- FromHoudiniPolygon converter now automatically removes normal primvars when extracting a subdivision mesh.
IECoreNuke
- Added DeepImageReader - this allows any deep image type supported by Cortex to be read in Nuke.