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Releases: ImageEngine/cortex

Cortex 10.4.1.0

16 Aug 09:29

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Improvements

  • IECoreGL::Shader : Added support for 1D and 2D textures in addUniformParameter() (#1282).
  • USDScene : Added loading of treatAsPoint and treatAsLine attributes from UsdLux lights (#1283).
  • AlembicScene : Added support for visibility attribute (#1288).

Fixes

  • Windows : Fixed compilation with MSVC 2019 (#1281).
  • USDScene : Fixed shader type for UsdLux lights. It is now light rather than surface (#1283).
  • IECoreGL::Shader : Fixed unnecessary accumulation of memory when uniform values are changed (#1284).
  • IECoreGL::Buffer : Fixed export of ScopedBinding class (#1287).
  • Version : Fixed compilation error when including IECore/Version.h without having previously included IECore/Export.h.

Cortex 10.3.7.1

16 Aug 09:13

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Fixes

  • Version : Fixed compile error when including IECore/Version.h without having previously included IECore/Export.h.

Cortex 10.4.0.0

05 Jul 13:39

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Improvements

  • USDScene :
    • Added support for reading and writing purpose-based material bindings (#1273).
    • Added basic support for loading UsdLux lights (#1256).
  • IECoreGL::Shader :
    • Added support for buffer samplers (#1264).
    • Added support for integer sampler parameters (#1261).
  • Adopted stricter default compilation flags (#1266).
  • IECoreUSD : Added support for version 22.03 (#1245).
  • IECoreMaya : Added support for Maya 2022 and Python 3 (#1235).
  • IECoreNuke : Added support for Python 3 (#1238).
  • IECoreHoudini : Added support for Houdini 19 and Python 3 (#1242).
  • Python : Added support for Python 3.9 in addition to 3.7 (#1229).

Fixes

  • PointDistribution : Fixed inconsistent distributions between MacOS and Linux. The Linux distribution is now used on all platforms (#1269).
  • Fixed compilation with C++17 (#1269, #1265).
  • IECoreGL : Fixed build errors on MacOS (#1271).
  • USDScene :
    • Fixed loading of asset paths containing <UDIM> tokens (#1274).
    • Fixed attributesHash() to consider UsdLuxLights (#1276).

Breaking Changes

  • PerlinNoise/Turbulence : Removed. We recommend OpenShadingLanguage's liboslnoise instead (#1269).
  • OpenImageIO : Updated required version to 2.3 (#1246, #1230).
  • Alembic : Dropped support for Alembic versions prior to 1.6 (#1240).
  • IECoreGL : Removed PerspectiveCamera.h header. The implementation was already removed in a Cortex 10.1.0.0 (#1241).
  • StringAlgo : Removed join() (#1221).

Build

  • Updated IE options file to support Nuke 13.x custom dependencies (#1263).

Cortex 10.3.7.0

05 Jul 13:24

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Improvements

  • IECoreGL :
    • Buffer : Added buffer() method, which returns the OpenGL buffer handle (#1272).
    • Primitive : Added getVertexBuffer() and getVertexCount() methods (#1272).

Fixes

  • IECoreUSD :
    • SceneCacheFileFormat : Added support for IECore::Object references when determining primvar type (#1280).

Cortex 10.4.0.0a6

17 Jun 10:05

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Cortex 10.4.0.0a6 Pre-release
Pre-release

Improvements

  • USDScene : Added support for reading and writing purpose-based material bindings (#1273).
  • IECoreGL::Shader : Added support for buffer samplers (#1264).
  • Adopted stricter default compilation flags (#1266).

Fixes

  • PointDistribution : Fixed inconsistent distributions between MacOS and Linux. The Linux distribution is now used on all platforms (#1269).
  • Fixed compilation with C++17 (#1269, #1265).
  • IECoreGL : Fixed build errors on MacOS (#1271).

Breaking Changes

  • PerlinNoise/Turbulence : Removed. We recommend OpenShadingLanguage's liboslnoise instead (#1269).

Cortex 10.4.0.0a5

18 May 23:40
19b4a1c

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Cortex 10.4.0.0a5 Pre-release
Pre-release

Note : Changes marked with "(RB-10.3)" don't need to be mentioned in the release notes for the final release version of 10.4.0.0. They are all inherited from RB-10.3.

Build

  • Update IE options file to support Nuke 13.x custom dependencies (#1263).

Cortex 10.4.0.0a4

12 May 07:15

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Cortex 10.4.0.0a4 Pre-release
Pre-release

Note : Changes marked with "(RB-10.3)" don't need to be mentioned in the release notes for the final release version of 10.4.0.0. They are all inherited from RB-10.3.

Fixes

  • USDScene : Fixed read/write of Color4f parameters, including component connections (RB-10.3).
  • ShaderNetworkAlgo : Added support for Color4f parameters in add|removeComponentConnectionAdapters() (RB-10.3).

Cortex 10.3.6.1

12 May 07:08

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Fixes

  • USDScene : Fixed read/write of Color4f parameters, including component connections.
  • ShaderNetworkAlgo : Added support for Color4f parameters in add|removeComponentConnectionAdapters().

Cortex 10.4.0.0 alpha 3

03 May 09:36

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Pre-release

Improvements

  • USDScene :
    • Added basic support for loading UsdLux lights (#1256).
    • Registered .usdz file format.
    • USDScene : Added support for the doubleSided attribute.
  • IECoreGL::Shader : Added support for integer sampler parameters (#1261).

Cortex 10.3.6.0

26 Apr 08:22

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Improvements

  • USDScene : Added support for the doubleSided attribute.