0.0.12
What's Changed
- Skeletal mesh animations can be blended together now by @Interrupt in #28
- Skeletal mesh bones can be moved programatically now by @Interrupt in #30
- Basic lighting shader and example by @Interrupt in #33
- Adding an ambient lighting term and support for more point lights by @Interrupt in #35
- Splitting up the projection and view matrices when drawing by @Interrupt in #36
- Draw api update: draw calls take a CameraMatrices struct instead of separate view and proj matrices by @Interrupt in #37
- Custom console commands can be registered now by @Interrupt in #38
- Adding fog to the basic lighting shader and to the material params by @Interrupt in #41
- Quake MDL Support by @joshuaskelly in #39
- Updating meshes to hold pointers to materials, not the actual material by @Interrupt in #34
Full Changelog: 0.0.11...0.0.12