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0.0.12

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@Interrupt Interrupt released this 10 Sep 06:09
· 139 commits to main since this release
442ce26

What's Changed

  • Skeletal mesh animations can be blended together now by @Interrupt in #28
  • Skeletal mesh bones can be moved programatically now by @Interrupt in #30
  • Basic lighting shader and example by @Interrupt in #33
  • Adding an ambient lighting term and support for more point lights by @Interrupt in #35
  • Splitting up the projection and view matrices when drawing by @Interrupt in #36
  • Draw api update: draw calls take a CameraMatrices struct instead of separate view and proj matrices by @Interrupt in #37
  • Custom console commands can be registered now by @Interrupt in #38
  • Adding fog to the basic lighting shader and to the material params by @Interrupt in #41
  • Quake MDL Support by @joshuaskelly in #39
  • Updating meshes to hold pointers to materials, not the actual material by @Interrupt in #34

Full Changelog: 0.0.11...0.0.12